This is from the original article.
static Bitmap CaptureCursor(ref int x, ref int y)
{
Bitmap bmp;
IntPtr hicon;
Win32Stuff.CURSORINFO ci = new Win32Stuff.CURSORINFO();
Win32Stuff.ICONINFO icInfo;
ci.cbSize = Marshal.SizeOf(ci);
if (Win32Stuff.GetCursorInfo(out ci))
{
if (ci.flags == Win32Stuff.CURSOR_SHOWING)
{
hicon = Win32Stuff.CopyIcon(ci.hCursor);
if (Win32Stuff.GetIconInfo(hicon, out icInfo))
{
x = ci.ptScreenPos.x - ((int)icInfo.xHotspot);
y = ci.ptScreenPos.y - ((int)icInfo.yHotspot);
Icon ic = Icon.FromHandle(hicon);
bmp = ic.ToBitmap();
return bmp;
}
}
}
return null;
}
While I can't explain exactly why this happens, I think I can show how to get around it.
The ICONINFO struct contains two members, hbmMask and hbmColor, that contain the mask and color bitmaps, respectively, for the cursor (see the MSDN page for ICONINFO for the official documentation).
When you call GetIconInfo() for the default cursor, the ICONINFO struct contains both valid mask and color bitmaps, as shown below (Note: the red border has been added to clearly show the image boundaries):
When Windows draws the default cursor, the mask bitmap is first applied with an AND raster operation, then the color bitmap is applied with an XOR raster operation. This results in an opaque cursor and a transparent background.
When you call GetIconInfo() for the I-Beam cursor, though, the ICONINFO struct only contains a valid mask bitmap, and no color bitmap, as shown below (Note: again, the red border has been added to clearly show the image boundaries):
According to the ICONINFO documentation, the I-Beam cursor is then a monochrome cursor. The top half of the mask bitmap is the AND mask, and the bottom half of the mask bitmap is the XOR bitmap. When Windows draws the I-Beam cursor, the top half of this bitmap is first drawn over the desktop with an AND raster operation. The bottom half of the bitmap is then drawn over top with an XOR raster operation. Onscreen, The cursor will appear as the inverse of the content behind it.
One of the comments for the original article that you linked mentions this. On the desktop, since the raster operations are applied over the desktop content, the cursor will appear correct. However, when the image is drawn over no background, as in your posted code, the raster operations that Windows performs result in a faded image.
That being said, this updated CaptureCursor() method will handle both color and monochrome cursors, supplying a plain black cursor image when the cursor is monochrome.
static Bitmap CaptureCursor(ref int x, ref int y)
{
Win32Stuff.CURSORINFO cursorInfo = new Win32Stuff.CURSORINFO();
cursorInfo.cbSize = Marshal.SizeOf(cursorInfo);
if (!Win32Stuff.GetCursorInfo(out cursorInfo))
return null;
if (cursorInfo.flags != Win32Stuff.CURSOR_SHOWING)
return null;
IntPtr hicon = Win32Stuff.CopyIcon(cursorInfo.hCursor);
if (hicon == IntPtr.Zero)
return null;
Win32Stuff.ICONINFO iconInfo;
if (!Win32Stuff.GetIconInfo(hicon, out iconInfo))
return null;
x = cursorInfo.ptScreenPos.x - ((int)iconInfo.xHotspot);
y = cursorInfo.ptScreenPos.y - ((int)iconInfo.yHotspot);
using (Bitmap maskBitmap = Bitmap.FromHbitmap(iconInfo.hbmMask))
{
// Is this a monochrome cursor?
if (maskBitmap.Height == maskBitmap.Width * 2)
{
Bitmap resultBitmap = new Bitmap(maskBitmap.Width, maskBitmap.Width);
Graphics desktopGraphics = Graphics.FromHwnd(Win32Stuff.GetDesktopWindow());
IntPtr desktopHdc = desktopGraphics.GetHdc();
IntPtr maskHdc = Win32Stuff.CreateCompatibleDC(desktopHdc);
IntPtr oldPtr = Win32Stuff.SelectObject(maskHdc, maskBitmap.GetHbitmap());
using (Graphics resultGraphics = Graphics.FromImage(resultBitmap))
{
IntPtr resultHdc = resultGraphics.GetHdc();
// These two operation will result in a black cursor over a white background.
// Later in the code, a call to MakeTransparent() will get rid of the white background.
Win32Stuff.BitBlt(resultHdc, 0, 0, 32, 32, maskHdc, 0, 32, Win32Stuff.TernaryRasterOperations.SRCCOPY);
Win32Stuff.BitBlt(resultHdc, 0, 0, 32, 32, maskHdc, 0, 0, Win32Stuff.TernaryRasterOperations.SRCINVERT);
resultGraphics.ReleaseHdc(resultHdc);
}
IntPtr newPtr = Win32Stuff.SelectObject(maskHdc, oldPtr);
Win32Stuff.DeleteObject(newPtr);
Win32Stuff.DeleteDC(maskHdc);
desktopGraphics.ReleaseHdc(desktopHdc);
// Remove the white background from the BitBlt calls,
// resulting in a black cursor over a transparent background.
resultBitmap.MakeTransparent(Color.White);
return resultBitmap;
}
}
Icon icon = Icon.FromHandle(hicon);
return icon.ToBitmap();
}
There are some issues with the code that may or may not be a problem.