I've read several articles and posts that say that lock(this)
, lock(typeof(MyType))
, lock("a string")
are all bad practice because another thread could lock on the same key and cause a deadlock. In order to understand this problem, I was trying to create some sample code to illustrate the deadlock but have been unable to wrap my head around this.
Can someone write a concise bit of code that illustrates this classic problem? Please keep it short, I can digest code in smaller chunks only.
Edit: I think lassevk sums it up well; that the real problem is that you have lost control over your locks. Once that happens, you cannot control the order the locks are called, and you are allowing a potential deadlock situation.
lock(this)
, lock(typeof(MyType))
, etc all are situations where you have chosen a lock that is impossible to control.
A deadlock will only occur if you have more than one lock. You need a situation where both threads hold a resource that the other needs (which means there has to be a least two resources, and the two threads have to attempt to acquire them in a different order)
So a simple example:
// thread 1
lock(typeof(int)) {
Thread.Sleep(1000);
lock(typeof(float)) {
Console.WriteLine("Thread 1 got both locks");
}
}
// thread 2
lock(typeof(float)) {
Thread.Sleep(1000);
lock(typeof(int)) {
Console.WriteLine("Thread 2 got both locks");
}
}
Assuming both threads are started within a second of each others, they will both have time to grab the first lock before anyone gets to the inner lock. Without the Sleep() call, one of the threads would most likely have time to get and release both locks before the other thread even got started.