I was trying to accomplish this but did not get good results. I used GetForegroundWindow(), AttachThreadInput(uint,uint,bool) and GetFocus() functions to send the strings to another window. It works with Notepad, Wordpad and other applications, but not with Microsoft Word.
int foregroundWindowHandle = GetForegroundWindow();
uint remoteThreadId = GetWindowThreadProcessId(foregroundWindowHandle, 0);
uint currentThreadId = GetCurrentThreadId();
bool b = AttachThreadInput(remoteThreadId, currentThreadId, true);
int focused = GetFocus();
int d = System.Runtime.InteropServices.Marshal.GetLastWin32Error();
b = AttachThreadInput(remoteThreadId, currentThreadId, false);
SendMessage(focused , WM_GETTEXT, builder.Capacity, builder);
clip = builder.ToString();
//Text operations...
SendMessage(focused, WM_SETTEXT, 0, builder);
That's the code I have, but it doesn't work with Word. I know that Word uses Custom Controls, but I think there should be another way to handle this.
For example: Windows Speech Recognition sends text to every application which has focus even if it is Word. I don't think they made the inputs manually.
I thought to use the SendInputs function but I don't know how to make that.
Check whether the following works; you just need to call SendString
. This should work for any application that can receive text whose window is currently active.
All code except the first method is courtesy of pinvoke.net.
/// <summary>
/// Synthesizes keystrokes corresponding to the specified Unicode string,
/// sending them to the currently active window.
/// </summary>
/// <param name="s">The string to send.</param>
public static void SendString(string s)
{
// Construct list of inputs in order to send them through a single SendInput call at the end.
List<INPUT> inputs = new List<INPUT>();
// Loop through each Unicode character in the string.
foreach (char c in s)
{
// First send a key down, then a key up.
foreach (bool keyUp in new bool[] { false, true })
{
// INPUT is a multi-purpose structure which can be used
// for synthesizing keystrokes, mouse motions, and button clicks.
INPUT input = new INPUT
{
// Need a keyboard event.
type = INPUT_KEYBOARD,
u = new InputUnion
{
// KEYBDINPUT will contain all the information for a single keyboard event
// (more precisely, for a single key-down or key-up).
ki = new KEYBDINPUT
{
// Virtual-key code must be 0 since we are sending Unicode characters.
wVk = 0,
// The Unicode character to be sent.
wScan = c,
// Indicate that we are sending a Unicode character.
// Also indicate key-up on the second iteration.
dwFlags = KEYEVENTF_UNICODE | (keyUp ? KEYEVENTF_KEYUP : 0),
dwExtraInfo = GetMessageExtraInfo(),
}
}
};
// Add to the list (to be sent later).
inputs.Add(input);
}
}
// Send all inputs together using a Windows API call.
SendInput((uint)inputs.Count, inputs.ToArray(), Marshal.SizeOf(typeof(INPUT)));
}
const int INPUT_MOUSE = 0;
const int INPUT_KEYBOARD = 1;
const int INPUT_HARDWARE = 2;
const uint KEYEVENTF_EXTENDEDKEY = 0x0001;
const uint KEYEVENTF_KEYUP = 0x0002;
const uint KEYEVENTF_UNICODE = 0x0004;
const uint KEYEVENTF_SCANCODE = 0x0008;
const uint XBUTTON1 = 0x0001;
const uint XBUTTON2 = 0x0002;
const uint MOUSEEVENTF_MOVE = 0x0001;
const uint MOUSEEVENTF_LEFTDOWN = 0x0002;
const uint MOUSEEVENTF_LEFTUP = 0x0004;
const uint MOUSEEVENTF_RIGHTDOWN = 0x0008;
const uint MOUSEEVENTF_RIGHTUP = 0x0010;
const uint MOUSEEVENTF_MIDDLEDOWN = 0x0020;
const uint MOUSEEVENTF_MIDDLEUP = 0x0040;
const uint MOUSEEVENTF_XDOWN = 0x0080;
const uint MOUSEEVENTF_XUP = 0x0100;
const uint MOUSEEVENTF_WHEEL = 0x0800;
const uint MOUSEEVENTF_VIRTUALDESK = 0x4000;
const uint MOUSEEVENTF_ABSOLUTE = 0x8000;
struct INPUT
{
public int type;
public InputUnion u;
}
[StructLayout(LayoutKind.Explicit)]
struct InputUnion
{
[FieldOffset(0)]
public MOUSEINPUT mi;
[FieldOffset(0)]
public KEYBDINPUT ki;
[FieldOffset(0)]
public HARDWAREINPUT hi;
}
[StructLayout(LayoutKind.Sequential)]
struct MOUSEINPUT
{
public int dx;
public int dy;
public uint mouseData;
public uint dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
struct KEYBDINPUT
{
/*Virtual Key code. Must be from 1-254. If the dwFlags member specifies KEYEVENTF_UNICODE, wVk must be 0.*/
public ushort wVk;
/*A hardware scan code for the key. If dwFlags specifies KEYEVENTF_UNICODE, wScan specifies a Unicode character which is to be sent to the foreground application.*/
public ushort wScan;
/*Specifies various aspects of a keystroke. See the KEYEVENTF_ constants for more information.*/
public uint dwFlags;
/*The time stamp for the event, in milliseconds. If this parameter is zero, the system will provide its own time stamp.*/
public uint time;
/*An additional value associated with the keystroke. Use the GetMessageExtraInfo function to obtain this information.*/
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
struct HARDWAREINPUT
{
public uint uMsg;
public ushort wParamL;
public ushort wParamH;
}
[DllImport("user32.dll")]
static extern IntPtr GetMessageExtraInfo();
[DllImport("user32.dll", SetLastError = true)]
static extern uint SendInput(uint nInputs, INPUT[] pInputs, int cbSize);