I want to use auto-implemented properties, but at the same time I want to call a method every time the property is changed.
public float inverseMass
{
get;
set
{
onMassChanged();
inverseMass = value;
}
}
Does the previous code make a recursive call to the property? If it does, how to implement this?
If you provide your own get/set then you need to provide your own storage for the variable.
private float _inverseMass;
public float inverseMass
{
get { return _inverseMass; }
set
{
_inverseMass = value;
onMassChanged();
}
}