Saving a bitmap into a MemoryStream

Joseph picture Joseph · Dec 29, 2011 · Viewed 77.2k times · Source

Should I allocate the memory or just the object of the memory stream: Is this OK?

MemoryStream memoryStream = new MemoryStream();
bitmap.Save(memoryStream, System.Drawing.Imaging.ImageFormat.Jpeg);

If I need to define the MemoryStream size, how can I get it from Bitmap?

Answer

Jeremy McGee picture Jeremy McGee · Dec 29, 2011

.NET is a managed environment: specifically, memory allocation is usually managed on your behalf by the .NET runtime. You don't typically need to allocate the memory yourself.

Sometimes, however, you do need to inform the runtime when you've finished with memory by using Close() or Dispose(). The using statement can be used to wrap a resource such as MemoryStream to tell the runtime that the memory can be reclaimed.