In some situations the MemoryMappedViewAccessor
class just doesn't cut it for reading bytes efficiently; the best we get is the generic ReadArray<byte>
which it the route for all structs and involves several unnecessary steps when you just need bytes.
It's possible to use a MemoryMappedViewStream
, but because it's based on a Stream
you need to seek to the correct position first, and then the read operation itself has many more unnecessary steps.
Is there a quick, high-performance way to read an array of bytes from a memory-mapped file in .NET, given that it should just be a particular area of the address space to read from?
This solution requires unsafe code (compile with /unsafe
switch), but grabs a pointer to the memory directly; then Marshal.Copy
can be used. This is much, much faster than the methods provided by the .NET framework.
// assumes part of a class where _view is a MemoryMappedViewAccessor object
public unsafe byte[] ReadBytes(int offset, int num)
{
byte[] arr = new byte[num];
byte *ptr = (byte*)0;
this._view.SafeMemoryMappedViewHandle.AcquirePointer(ref ptr);
Marshal.Copy(IntPtr.Add(new IntPtr(ptr), offset), arr, 0, num);
this._view.SafeMemoryMappedViewHandle.ReleasePointer();
return arr;
}
public unsafe void WriteBytes(int offset, byte[] data)
{
byte* ptr = (byte*)0;
this._view.SafeMemoryMappedViewHandle.AcquirePointer(ref ptr);
Marshal.Copy(data, 0, IntPtr.Add(new IntPtr(ptr), offset), data.Length);
this._view.SafeMemoryMappedViewHandle.ReleasePointer();
}