Is it possible to move a Tooltip
or something like that with cursor when mouse goes on a specific control?
I tried TextBlock
, but Margin
property not work.
private TextBlock tooltip = new TextBlock();
private void imgRoom_MouseEnter(object sender, MouseEventArgs e)
{
Point position = e.GetPosition((IInputElement)sender);
tooltip.Visibility = System.Windows.Visibility.Visible;
tooltip.Margin = new Thickness(position.X, position.Y, 0, 0);
tooltip.Width = 100;
tooltip.Height = 100;
tooltip.Background = new SolidColorBrush(Colors.Red);
}
private void imgRoom_MouseMove(object sender, MouseEventArgs e)
{
Point position = e.GetPosition((IInputElement)sender);
tooltip.Margin = new Thickness(position.X, position.Y, 0, 0);
}
You can achieve the effect using a Popup and some simple properties upon it. From window code...
<Window x:Class="WpfApplication3.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Rectangle Name="rect" Margin="50,50,0,0" Width="100" Height="100" Fill="LightBlue" MouseMove="Rectangle_MouseMove" MouseLeave="Rectangle_MouseLeave" />
<Popup Name="floatingTip" AllowsTransparency="True" Placement="Relative" PlacementTarget="{Binding ElementName=rect}">
<TextBlock>Look At Me</TextBlock>
</Popup>
</Grid>
</Window>
And this is what the codebehind would look like.
...
private void Rectangle_MouseMove(object sender, MouseEventArgs e)
{
if (!floatingTip.IsOpen) { floatingTip.IsOpen = true; }
Point currentPos = e.GetPosition(rect);
// The + 20 part is so your mouse pointer doesn't overlap.
floatingTip.HorizontalOffset = currentPos.X + 20;
floatingTip.VerticalOffset = currentPos.Y;
}
private void Rectangle_MouseLeave(object sender, MouseEventArgs e)
{
floatingTip.IsOpen = false;
}
...
So from the XAML you can see that the popup placement is relative to the rectangle. When you go mousing over the rectangle, it becomes visible, and its position is updated as the mouse moves. Naturally this is a very basic solution, but with some minor tweaks, handling events like 'MouseEnter' and property adjustment you can come up with some really neat effects.