I need some advice on the implementation of the Dispose
method.
In our application the user designs their own UI. I have a preview window that shows what the UI is going to look like. All object drawn in this UI ultimately derive from a common base class ScreenObject. My preview manager contain a single object reference to a ScreenGrid which is the grid object for the entire preview area.
Question #1
Some of my derived screen classes hold onto unmanaged resources, such as a database connection, bitmap image and a WebBrowser
control. These classes need to dispose of these objects. I created a virtual Dispose
method in the base ScreenObject
base class and then implemented an override Dispose
method in each of the derived classes that hold onto unmanaged resources. However, right now I just created a method called Dispose
, I am not implementing IDisposable
. Should I implement IDisposable
? If so how do I implement it?
Is it wrong to put a virtual Dispose
method in a base class that doesn't have unmanaged resources so that you can take advantage of polymorphism?
Question #2
In reading about the Dispose
method and the IDisposable
interface Microsoft states that the disposing object should only call the Dispose
method for its parent. The parent will call it for its parent and so on. To me this seems backwards. I may want to dispose of a child but keep its parent around.
I would think it should be the other way around, an object being disposed should dispose of its children. The children should then dispose of their children and so on.
Am I wrong here or am I missing something?
Question 1: Implement IDisposable
as well, using the following pattern:
public class MyClass : IDisposable
{
bool disposed;
protected virtual void Dispose(bool disposing)
{
if (!disposed)
{
if (disposing)
{
//dispose managed resources
}
}
//dispose unmanaged resources
disposed = true;
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
Question 2: What Microsoft means is that a derived class calls dispose on it's parent class. The owner of the instance only calls Dispose on the most derived type.
An (shortened) example:
class Parent : IDisposable
{
protected virtual void Dispose(bool disposing)
{
if (!disposed)
{
if (disposing)
{
//dispose managed resources
}
}
//dispose unmanaged resources
disposed = true;
}
}
class Child : Parent, IDisposable
{
protected override void Dispose(bool disposing)
{
if (!disposed)
{
if (disposing)
{
//dispose managed resources
}
base.Dispose(disposing);
}
//dispose unmanaged resources
disposed = true;
}
}
class Owner:IDisposable
{
Child child = new Child();
protected virtual void Dispose(bool disposing)
{
if (!disposed)
{
if (disposing)
{
if(child!=null)
{
child.Dispose();
}
}
}
//dispose unmanaged ressources
disposed = true;
}
}
The owner only calls Dispose
on the Child, but not on the Parent. The Child is responsible for calling Dispose
on the Parent.