I have a list of Games
which just has an ID
, a Date
, and a Time
.
I am setting this list as the DataContext
.
I then have a DataTemplate
for these games that is:
<DataTemplate DataType="{x:Type loc:Game}">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="auto"></RowDefinition>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="100"></ColumnDefinition>
<ColumnDefinition Width="100"></ColumnDefinition>
<ColumnDefinition Width="100"></ColumnDefinition>
</Grid.ColumnDefinitions>
<TextBlock Name="dateBlock" Grid.Column="0" Grid.Row="1"
Text="{Binding Date, StringFormat=d}"></TextBlock>
<TextBlock Name="TimeBlock" Grid.Column="1" Grid.Row="1"
Text="{Binding Time}"></TextBlock>
//need to but a button here for each row
</Grid>
</DataTemplate>
To use the template, I am simply just doing this:
<ListBox ItemsSource="{Binding}"></ListBox>
I need to add a Button
to each line in this list view that have the same click event, but will somehow pass the ID of the game for which button is being clicked.
How can I do this? I am stuck. If it doesn't make sense let me know and I will try to explain better.
For the first part, add a Button
to the DataTemplate
and subscribe to the Click
event
<DataTemplate DataType="{x:Type loc:Game}">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="auto"></RowDefinition>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="100"></ColumnDefinition>
<ColumnDefinition Width="100"></ColumnDefinition>
<ColumnDefinition Width="100"></ColumnDefinition>
</Grid.ColumnDefinitions>
<TextBlock Name="dateBlock" Grid.Column="0" Grid.Row="1" Text="{Binding Date, StringFormat=d}"></TextBlock>
<TextBlock Name="TimeBlock" Grid.Column="1" Grid.Row="1" Text="{Binding Time}"></TextBlock>
<Button Click="Button_Click">X</Button>
</Grid>
</DataTemplate>
In the code behind event handler, you can get the DataContext
of the clicked Button
and find out the Id like
private void Button_Click(object sender, RoutedEventArgs e)
{
Button button = sender as Button;
Game game = button.DataContext as Game;
int id = game.ID;
// ...
}