For the game Minecraft, the general approach when running the server application is to run it in a RAMDisk, as it is uses hundreds of tiny files for world generation, and the I/O speeds are the major bottleneck.
In a recent attempt, I tried to use Dokan/ImDisk to create a RAMDisk programatically for the Server Application. Dokan was considerably slower than the average Hard-Drive, and I was unable to get ImDisk to function properly. Since these are the only 2 Filesystem Drivers I know of that have a .NET API, i'm looking into alternatives now.
It was mentioned to me previously to try Memory-Mapped Files. My approach currently is to Create RAMDisk, Create Symbolic Link between Data Folder for Game Server and the RAMDisk, then launch the Game Server process.
Can Memory-Mapped Files function the same way, I.E. creating a virtual drive which I can create a symbolic link to? Such as G:\Data_Files\?
Are there any other alternatives to Dokan/ImDisk with a .NET API/Bindings floating around?
After looking at a bunch of solutions and doing a few benchmarks, we couldn't pass up RAMDisk from DataRam. We kicked around a bunch of the Windows driver stuff and some other freebie solutions and ultimately couldn't justify the expense compared to the tiny price tag of a commercial solution.