I'm struggling to put together a working example of pinvoke'ing CreateJobObject and SetInformationJobObject. Through various google searches (including Russian and Chinese posts!) I've cobbled together the following code. I think the definition of JOBOBJECT_BASIC_LIMIT_INFORMATION changes based on platform (32/64-bit). The CreateJobObject/AssignProcessToJobObject seems to work. SetInformationJobObject fails - either with error 24 or 87.
Process myProcess // POPULATED SOMEWHERE ELSE
// Create Job & assign this process and another process to the job
IntPtr jobHandle = CreateJobObject( null , null );
AssignProcessToJobObject( jobHandle , myProcess.Handle );
AssignProcessToJobObject( jobHandle , Process.GetCurrentProcess().Handle );
// Ensure that killing one process kills the others
JOBOBJECT_BASIC_LIMIT_INFORMATION limits = new JOBOBJECT_BASIC_LIMIT_INFORMATION();
limits.LimitFlags = (short)LimitFlags.JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE;
IntPtr pointerToJobLimitInfo = Marshal.AllocHGlobal( Marshal.SizeOf( limits ) );
Marshal.StructureToPtr( limits , pointerToJobLimitInfo , false );
SetInformationJobObject( job , JOBOBJECTINFOCLASS.JobObjectBasicLimitInformation , pionterToJobLimitInfo , ( uint )Marshal.SizeOf( limits ) )
...
[DllImport( "kernel32.dll" , EntryPoint = "CreateJobObjectW" , CharSet = CharSet.Unicode )]
public static extern IntPtr CreateJobObject( SecurityAttributes JobAttributes , string lpName );
public class SecurityAttributes
{
public int nLength; //Useless field = 0
public IntPtr pSecurityDescriptor; //хз))
public bool bInheritHandle; //Возможность наследования
public SecurityAttributes()
{
this.bInheritHandle = true;
this.nLength = 0;
this.pSecurityDescriptor = IntPtr.Zero;
}
}
[DllImport( "kernel32.dll" )]
static extern bool SetInformationJobObject( IntPtr hJob , JOBOBJECTINFOCLASS JobObjectInfoClass , IntPtr lpJobObjectInfo , uint cbJobObjectInfoLength );
public enum JOBOBJECTINFOCLASS
{
JobObjectAssociateCompletionPortInformation = 7 ,
JobObjectBasicLimitInformation = 2 ,
JobObjectBasicUIRestrictions = 4 ,
JobObjectEndOfJobTimeInformation = 6 ,
JobObjectExtendedLimitInformation = 9 ,
JobObjectSecurityLimitInformation = 5
}
[StructLayout( LayoutKind.Sequential )]
struct JOBOBJECT_BASIC_LIMIT_INFORMATION
{
public Int64 PerProcessUserTimeLimit;
public Int64 PerJobUserTimeLimit;
public Int16 LimitFlags;
public UIntPtr MinimumWorkingSetSize;
public UIntPtr MaximumWorkingSetSize;
public Int16 ActiveProcessLimit;
public Int64 Affinity;
public Int16 PriorityClass;
public Int16 SchedulingClass;
}
public enum LimitFlags
{
JOB_OBJECT_LIMIT_ACTIVE_PROCESS = 0x00000008 ,
JOB_OBJECT_LIMIT_AFFINITY = 0x00000010 ,
JOB_OBJECT_LIMIT_BREAKAWAY_OK = 0x00000800 ,
JOB_OBJECT_LIMIT_DIE_ON_UNHANDLED_EXCEPTION = 0x00000400 ,
JOB_OBJECT_LIMIT_JOB_MEMORY = 0x00000200 ,
JOB_OBJECT_LIMIT_JOB_TIME = 0x00000004 ,
JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE = 0x00002000 ,
JOB_OBJECT_LIMIT_PRESERVE_JOB_TIME = 0x00000040 ,
JOB_OBJECT_LIMIT_PRIORITY_CLASS = 0x00000020 ,
JOB_OBJECT_LIMIT_PROCESS_MEMORY = 0x00000100 ,
JOB_OBJECT_LIMIT_PROCESS_TIME = 0x00000002 ,
JOB_OBJECT_LIMIT_SCHEDULING_CLASS = 0x00000080 ,
JOB_OBJECT_LIMIT_SILENT_BREAKAWAY_OK = 0x00001000 ,
JOB_OBJECT_LIMIT_WORKINGSET = 0x00000001
}
[DllImport( "kernel32.dll" )]
[return: MarshalAs( UnmanagedType.Bool )]
static extern bool AssignProcessToJobObject( IntPtr hJob , IntPtr hProcess );
[StructLayout( LayoutKind.Sequential )]
public struct SECURITY_ATTRIBUTES
{
public int nLength;
public IntPtr lpSecurityDescriptor;
public int bInheritHandle;
}
This can be little bit late, but still.
I tried all of the examples here, but no one was working for me in 32 and 64 bit mode simultaneously. Finally, I was required to examine all the signatures myself and create corresponding PInvoke routines. I think, somebody else could find this helpful.
Disclaimer: the solution is based on Matt Howells' answer.
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace JobManagement
{
public class Job : IDisposable
{
[DllImport("kernel32.dll", CharSet = CharSet.Unicode)]
static extern IntPtr CreateJobObject(IntPtr a, string lpName);
[DllImport("kernel32.dll")]
static extern bool SetInformationJobObject(IntPtr hJob, JobObjectInfoType infoType, IntPtr lpJobObjectInfo, UInt32 cbJobObjectInfoLength);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool AssignProcessToJobObject(IntPtr job, IntPtr process);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool CloseHandle(IntPtr hObject);
private IntPtr handle;
private bool disposed;
public Job()
{
handle = CreateJobObject(IntPtr.Zero, null);
var info = new JOBOBJECT_BASIC_LIMIT_INFORMATION
{
LimitFlags = 0x2000
};
var extendedInfo = new JOBOBJECT_EXTENDED_LIMIT_INFORMATION
{
BasicLimitInformation = info
};
int length = Marshal.SizeOf(typeof(JOBOBJECT_EXTENDED_LIMIT_INFORMATION));
IntPtr extendedInfoPtr = Marshal.AllocHGlobal(length);
Marshal.StructureToPtr(extendedInfo, extendedInfoPtr, false);
if (!SetInformationJobObject(handle, JobObjectInfoType.ExtendedLimitInformation, extendedInfoPtr, (uint)length))
throw new Exception(string.Format("Unable to set information. Error: {0}", Marshal.GetLastWin32Error()));
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (disposed)
return;
if (disposing) { }
Close();
disposed = true;
}
public void Close()
{
CloseHandle(handle);
handle = IntPtr.Zero;
}
public bool AddProcess(IntPtr processHandle)
{
return AssignProcessToJobObject(handle, processHandle);
}
public bool AddProcess(int processId)
{
return AddProcess(Process.GetProcessById(processId).Handle);
}
}
#region Helper classes
[StructLayout(LayoutKind.Sequential)]
struct IO_COUNTERS
{
public UInt64 ReadOperationCount;
public UInt64 WriteOperationCount;
public UInt64 OtherOperationCount;
public UInt64 ReadTransferCount;
public UInt64 WriteTransferCount;
public UInt64 OtherTransferCount;
}
[StructLayout(LayoutKind.Sequential)]
struct JOBOBJECT_BASIC_LIMIT_INFORMATION
{
public Int64 PerProcessUserTimeLimit;
public Int64 PerJobUserTimeLimit;
public UInt32 LimitFlags;
public UIntPtr MinimumWorkingSetSize;
public UIntPtr MaximumWorkingSetSize;
public UInt32 ActiveProcessLimit;
public UIntPtr Affinity;
public UInt32 PriorityClass;
public UInt32 SchedulingClass;
}
[StructLayout(LayoutKind.Sequential)]
public struct SECURITY_ATTRIBUTES
{
public UInt32 nLength;
public IntPtr lpSecurityDescriptor;
public Int32 bInheritHandle;
}
[StructLayout(LayoutKind.Sequential)]
struct JOBOBJECT_EXTENDED_LIMIT_INFORMATION
{
public JOBOBJECT_BASIC_LIMIT_INFORMATION BasicLimitInformation;
public IO_COUNTERS IoInfo;
public UIntPtr ProcessMemoryLimit;
public UIntPtr JobMemoryLimit;
public UIntPtr PeakProcessMemoryUsed;
public UIntPtr PeakJobMemoryUsed;
}
public enum JobObjectInfoType
{
AssociateCompletionPortInformation = 7,
BasicLimitInformation = 2,
BasicUIRestrictions = 4,
EndOfJobTimeInformation = 6,
ExtendedLimitInformation = 9,
SecurityLimitInformation = 5,
GroupInformation = 11
}
#endregion
}