How can you check if a non-blocking socket is disconnect without using Poll?
Create a cusomt socket class inheriting .net socket class :
public delegate void SocketEventHandler(Socket socket);
public class CustomSocket : Socket
{
private readonly Timer timer;
private const int INTERVAL = 1000;
public CustomSocket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
: base(addressFamily, socketType, protocolType)
{
timer = new Timer { Interval = INTERVAL };
timer.Tick += TimerTick;
}
public CustomSocket(SocketInformation socketInformation)
: base(socketInformation)
{
timer = new Timer { Interval = INTERVAL };
timer.Tick += TimerTick;
}
private readonly List<SocketEventHandler> onCloseHandlers = new List<SocketEventHandler>();
public event SocketEventHandler SocketClosed
{
add { onCloseHandlers.Add(value); }
remove { onCloseHandlers.Remove(value); }
}
public bool EventsEnabled
{
set
{
if(value)
timer.Start();
else
timer.Stop();
}
}
private void TimerTick(object sender, EventArgs e)
{
if (!Connected)
{
foreach (var socketEventHandler in onCloseHandlers)
socketEventHandler.Invoke(this);
EventsEnabled = false;
}
}
// Hiding base connected property
public new bool Connected
{
get
{
bool part1 = Poll(1000, SelectMode.SelectRead);
bool part2 = (Available == 0);
if (part1 & part2)
return false;
else
return true;
}
}
}
Then use it like this :
var socket = new CustomSocket(
//parameters
);
socket.SocketClosed += socket_SocketClosed;
socket.EventsEnabled = true;
void socket_SocketClosed(Socket socket)
{
// do what you want
}
I have just implemented a Socket close event in each socket. so your application should register event handlers for this event. then socket will inform your application if it was closed itself ;)
if there was any problem with code, inform me.