Copy Graphics content to bitmap

MBulli picture MBulli · Apr 6, 2011 · Viewed 7.9k times · Source

I try to copy the contents of a graphics object to a bitmap. I'm using this code

public static class GraphicsBitmapConverter
{
    [DllImport("gdi32.dll", SetLastError = true)]
    [return: MarshalAs(UnmanagedType.Bool)]
    private static extern bool BitBlt(IntPtr hdc, int nXDest, int nYDest, int nWidth, int nHeight, IntPtr hdcSrc, int nXSrc, int nYSrc, TernaryRasterOperations dwRop);

    public static Bitmap GraphicsToBitmap(Graphics g, Rectangle bounds)
    {
        Bitmap bmp = new Bitmap(bounds.Width, bounds.Height);

        using (Graphics bmpGrf = Graphics.FromImage(bmp))
        {
            IntPtr hdc1 = g.GetHdc();
            IntPtr hdc2 = bmpGrf.GetHdc();

            BitBlt(hdc2, 0, 0, bmp.Width, bmp.Height, hdc1, 0, 0, TernaryRasterOperations.SRCCOPY);

            g.ReleaseHdc(hdc1);
            bmpGrf.ReleaseHdc(hdc2);
        }

        return bmp;
    }
}

If I use the methode like this

Graphics g = button1.CreateGraphics();
var bmp = GraphicsBitmapConverter.GraphicsToBitmap(g, Rectangle.Truncate(g.VisibleClipBounds));

the bitmap contains the content. But if I draw on the graphics object before calling the methodes the bitmap is blank:

using (Bitmap bmp = new Bitmap(100, 100))
{
    using (Graphics g = Graphics.FromImage(bmp))
    {
        g.FillRectangle(Brushes.Red, 10, 10, 50, 50);
        g.FillRectangle(Brushes.Blue, 20, 20, 50, 50);
        g.FillRectangle(Brushes.Green, 0, 0, bmp.Width, bmp.Height);

        var bmp2 = GraphicsBitmapConverter.GraphicsToBitmap(g, Rectangle.Truncate(g.VisibleClipBounds));
    }
}

Why does it work in the first case and not in the latter?

Answer

user695085 picture user695085 · Apr 6, 2011

As I understand it

    Graphics g = Graphics.FromImage(bmp)

creates a Graphics context for drawing into the image, whereas

    Graphics g = button1.CreateGraphics();

creates one for a control that's already been drawn to the screen. You could draw your dynamically created Bitmap to a PictureBox & then do the same thing as for your button, something like

        using (Bitmap bmp = new Bitmap(100, 100)) 
            {
            using (Graphics g = Graphics.FromImage(bmp)) 
                {
                g.FillRectangle(Brushes.Green, 0, 0, bmp.Width, bmp.Height);
                g.FillRectangle(Brushes.Red, 10, 10, 50, 50);
                g.FillRectangle(Brushes.Blue, 20, 20, 50, 50);

                pictureBox1.Image = bmp;
                pictureBox1.Update(); // force an update before doing anything with it
                Graphics g2 = pictureBox1.CreateGraphics();
                var bmp2 = GraphicsBitmapConverter.GraphicsToBitmap(g2, Rectangle.Truncate(g.VisibleClipBounds)); 
                // bmp2 now has the same contents as bmp1
                pictureBox1.Image = null; // bmp is about to be Disposed so remove the reference to it
                }
            }

Of course this just re-creates a Bitmap that you already have so I assume you have some other use in mind.