The general advise is that you should not call GC.Collect
from your code, but what are the exceptions to this rule?
I can only think of a few very specific cases where it may make sense to force a garbage collection.
One example that springs to mind is a service, that wakes up at intervals, performs some task, and then sleeps for a long time. In this case, it may be a good idea to force a collect to prevent the soon-to-be-idle process from holding on to more memory than needed.
Are there any other cases where it is acceptable to call GC.Collect
?
If you have good reason to believe that a significant set of objects - particularly those you suspect to be in generations 1 and 2 - are now eligible for garbage collection, and that now would be an appropriate time to collect in terms of the small performance hit.
A good example of this is if you've just closed a large form. You know that all the UI controls can now be garbage collected, and a very short pause as the form is closed probably won't be noticeable to the user.
UPDATE 2.7.2018
As of .NET 4.5 - there is GCLatencyMode.LowLatency
and GCLatencyMode.SustainedLowLatency
. When entering and leaving either of these modes, it is recommended that you force a full GC with GC.Collect(2, GCCollectionMode.Forced)
.
As of .NET 4.6 - there is the GC.TryStartNoGCRegion
method (used to set the read-only value GCLatencyMode.NoGCRegion
). This can itself, perform a full blocking garbage collection in an attempt to free enough memory, but given we are disallowing GC for a period, I would argue it is also a good idea to perform full GC before and after.
Source: Microsoft engineer Ben Watson's: Writing High-Performance .NET Code, 2nd Ed. 2018.
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