I've been learning C#, and I'm trying to understand lambdas. In this sample below, it prints out 10 ten times.
class Program
{
delegate void Action();
static void Main(string[] args)
{
List<Action> actions = new List<Action>();
for (int i = 0; i < 10; ++i )
actions.Add(()=>Console.WriteLine(i));
foreach (Action a in actions)
a();
}
}
Obviously, the generated class behind the lambda is storing a reference or pointer to the int i
variable, and is assigning a new value to the same reference every time the loop iterates. Is there a way to force the lamda to grab a copy instead, like the C++0x syntax
[&](){ ... } // Capture by reference
vs.
[=](){ ... } // Capture copies
What the compiler is doing is pulling your lambda and any variables captured by the lambda into a compiler generated nested class.
After compilation your example looks a lot like this:
class Program
{
delegate void Action();
static void Main(string[] args)
{
List<Action> actions = new List<Action>();
DisplayClass1 displayClass1 = new DisplayClass1();
for (displayClass1.i = 0; displayClass1.i < 10; ++displayClass1.i )
actions.Add(new Action(displayClass1.Lambda));
foreach (Action a in actions)
a();
}
class DisplayClass1
{
int i;
void Lambda()
{
Console.WriteLine(i);
}
}
}
By making a copy within the for loop, the compiler generates new objects in each iteration, like so:
for (int i = 0; i < 10; ++i)
{
DisplayClass1 displayClass1 = new DisplayClass1();
displayClass1.i = i;
actions.Add(new Action(displayClass1.Lambda));
}