I used an animator to count down (three seconds using the finger model). I succeeded in making a countdown animator. I want to play the animator whenever I want because this project requires countdowns several times for calibration.
But I do not know how. Now I can not play the animator when I want, nor do I know how to play it again. Currently, the animator is created in the animator window, not as a script.
animator.Play("animation name", layer, normalizedTime);
This is the overload. More precisely do this:
animator.Play("your animation name", -1, 0f);
If you want, you can use co-routine as well. It's my preferred way:
private IEnumerator Counter(int secondsToCount)
{
while (secondsToCount >= 0)
{
//'counter' is the counter that appears to the player
counter.text = secondsToCount.ToString();
secondsToCount--;
yield return new WaitForSeconds(1f);
}
}
This way you have control how many seconds you want to count down.
EDIT:
If you are new and know nothing of co-routines. You can start them like this:
StartCoroutine(Counter(5));
This will count from 5 to 0.