I have a ushort array that needs converting into a byte array to be transferred over a network.
Once it gets to its destination, I need then reconvert it back into the same ushort array it was to being with.
Ushort Array
Is an array that is of Length 217,088 (1D array of broken down image 512 by 424). It's stored as 16-bit unsigned integers. Each element is 2 bytes.
Byte Array
It needs to be converted into a byte array for network purposes. As each ushort element is worth 2 bytes, I assume the byte array Length needs to be 217,088 * 2?
In terms of converting, and then 'unconverting' correctly, I am unsure on how to do that.
This is for a Unity3D project that is in C#. Could someone point me in the right direction?
Thanks.
You're looking for BlockCopy
:
https://msdn.microsoft.com/en-us/library/system.buffer.blockcopy(v=vs.110).aspx
and yes, short
as well as ushort
is 2 bytes long; and that's why corresponding byte
array should be two times longer than initial short
one.
Direct (byte
to short
):
byte[] source = new byte[] { 5, 6 };
short[] target = new short[source.Length / 2];
Buffer.BlockCopy(source, 0, target, 0, source.Length);
Reverse:
short[] source = new short[] {7, 8};
byte[] target = new byte[source.Length * 2];
Buffer.BlockCopy(source, 0, target, 0, source.Length * 2);
using offset
s (the second and the fourth parameters of Buffer.BlockCopy
) you can have 1D array being broken down (as you've put it):
// it's unclear for me what is the "broken down 1d array", so
// let it be an array of array (say 512 lines, each of 424 items)
ushort[][] image = ...;
// data - sum up all the lengths (512 * 424) and * 2 (bytes)
byte[] data = new byte[image.Sum(line => line.Length) * 2];
int offset = 0;
for (int i = 0; i < image.Length; ++i) {
int count = image[i].Length * 2;
Buffer.BlockCopy(image[i], offset, data, offset, count);
offset += count;
}