So this is a continuation from my last question - So the question was "What is the best way to build a program that is thread safe in terms that it needs to write double values to a file. If the function that saves the values via streamwriter is being called by multiple threads? Whats the best way of doing it?"
And I modified some code found at MSDN, how about the following? This one correctly writes everything to the file.
namespace SafeThread
{
class Program
{
static void Main()
{
Threading threader = new Threading();
AutoResetEvent autoEvent = new AutoResetEvent(false);
Thread regularThread =
new Thread(new ThreadStart(threader.ThreadMethod));
regularThread.Start();
ThreadPool.QueueUserWorkItem(new WaitCallback(threader.WorkMethod),
autoEvent);
// Wait for foreground thread to end.
regularThread.Join();
// Wait for background thread to end.
autoEvent.WaitOne();
}
}
class Threading
{
List<double> Values = new List<double>();
static readonly Object locker = new Object();
StreamWriter writer = new StreamWriter("file");
static int bulkCount = 0;
static int bulkSize = 100000;
public void ThreadMethod()
{
lock (locker)
{
while (bulkCount < bulkSize)
Values.Add(bulkCount++);
}
bulkCount = 0;
}
public void WorkMethod(object stateInfo)
{
lock (locker)
{
foreach (double V in Values)
{
writer.WriteLine(V);
writer.Flush();
}
}
// Signal that this thread is finished.
((AutoResetEvent)stateInfo).Set();
}
}
}
Thread
and QueueUserWorkItem
are the lowest available APIs for threading. I wouldn't use them unless I absolutely, finally, had no other choice. Try the Task
class for a much higher-level abstraction. For details, see my recent blog post on the subject.
You can also use BlockingCollection<double>
as a proper producer/consumer queue instead of trying to build one by hand with the lowest available APIs for synchronization.
Reinventing these wheels correctly is surprisingly difficult. I highly recommend using the classes designed for this type of need (Task
and BlockingCollection
, to be specific). They are built-in to the .NET 4.0 framework and are available as an add-on for .NET 3.5.