WPF INotifyPropertyChanged for linked read-only properties

tbischel picture tbischel · Aug 26, 2010 · Viewed 8.3k times · Source

I am trying to understand how to update the UI if I have a read-only property that is dependent on another property, so that changes to one property update both UI elements (in this case a textbox and a read-only textbox. For example:

public class raz : INotifyPropertyChanged
{

  int _foo;
  public int foo
  {
    get
    {
      return _foo;
    }
    set
    {
      _foo = value;
      onPropertyChanged(this, "foo");
    }
  }

  public int bar
  {
    get
    {
      return foo*foo;
    }
  }

  public raz()
  {

  }

  public event PropertyChangedEventHandler PropertyChanged;
  private void onPropertyChanged(object sender, string propertyName)
  {
    if(this.PropertyChanged != null)
    {
      PropertyChanged(sender, new PropertyChangedEventArgs(propertyName));
    }
  }
}

My understanding is that bar will not automatically update the UI when foo is modified. Whats the correct way to do this?

Answer

Mage Xy picture Mage Xy · Oct 1, 2015

I realize this is an old question, but it's the first Google result of "NotifyPropertyChanged of linked properties", so I think it's appropriate to add this answer so that there's some concrete code.

I used Robert Rossney's suggestion and created a custom attribute, then used it in a base view model's PropertyChanged event.

The attribute class:

[AttributeUsage(AttributeTargets.Property,AllowMultiple = true)]
public class DependsOnPropertyAttribute : Attribute
{
    public readonly string Dependence;

    public DependsOnPropertyAttribute(string otherProperty)
    {
        Dependence = otherProperty;
    }
}

And in my base view model (which all other WPF view models inherit from):

public abstract class BaseViewModel : INotifyPropertyChanged
{
    protected Dictionary<string, List<string>> DependencyMap;

    protected BaseViewModel()
    {
        DependencyMap = new Dictionary<string, List<string>>();

        foreach (var property in GetType().GetProperties())
        {
            var attributes = property.GetCustomAttributes<DependsOnPropertyAttribute>();
            foreach (var dependsAttr in attributes)
            {
                if (dependsAttr == null)
                    continue;

                var dependence = dependsAttr.Dependence;
                if (!DependencyMap.ContainsKey(dependence))
                    DependencyMap.Add(dependence, new List<string>());
                DependencyMap[dependence].Add(property.Name);
            }
        }
    }

    public event PropertyChangedEventHandler PropertyChanged;
    protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
    {
        var handler = PropertyChanged;
        if (handler == null)
            return;

        handler(this, new PropertyChangedEventArgs(propertyName));

        if (!DependencyMap.ContainsKey(propertyName))
            return;

        foreach (var dependentProperty in DependencyMap[propertyName])
        {
            handler(this, new PropertyChangedEventArgs(dependentProperty));
        }
    }
}

This now allows me to mark properties easily, like so:

public int NormalProperty
{
    get {return _model.modelProperty; }
    set 
    {
        _model.modelProperty = value;
        OnPropertyChanged();
    }
}

[DependsOnProperty(nameof(NormalProperty))]
public int CalculatedProperty
{
    get { return _model.modelProperty + 1; }
}