It's surprisingly hard to find a simple explanation on what these four methods actually do, aimed at network programming newbies. People usually just state what they believe is the proper way to close a socket in a particular scenario, but not what happens in the background behind each step.
Going by the teach-a-man-to-fish philosophy, can you explain the Shutdown
, Disconnect
, Close
and Dispose
methods?
An answer on StackOverflow made me think I have finally reached some glimpse of an understanding. Then I went testing for a bit and here's the summary of a newbie's view. Please correct me if I'm wrong because this is based on inference, not expertise.
Shutdown
disables the Send
and/or Receive
methods, depending on the provided argument. It doesn't disable the underlying protocol handling and it never blocks.
If Send
is disabled, it also queues up a zero-byte send packet into the underlying send buffer. When the other side receives this packet, it knows that your socket will no longer send any data.
If Receive
is disabled, any data the other side might be trying to send will be lost.
If Receive
is disabled without disabling Send
, it just prevents the socket from receiving data. Since no zero-byte packet will be sent, the other side won't know anything about it until it tries to send something, and only if the socket's protocol requires acknowledging.
First, Disconnect
does the equivalent of Shutdown(SocketShutdown.Both)
.
Then it blocks, waiting for two things:
If you call Disconnect(false)
, system resources will be freed.
Close
frees system resources. May abruptly stop sending queued-up data. If called with the argument, will wait for the data to be sent, but only up to the specified timeout.
Dispose
is same as the Close
overload without the timeout argument. To be more precise, Close
without timeout is the same as Dispose
.
If you use the using
block on the socket, it will automatically call Dispose
.