The following is okay:
try
{
Console.WriteLine("Before");
yield return 1;
Console.WriteLine("After");
}
finally
{
Console.WriteLine("Done");
}
The finally
block runs when the whole thing has finished executing (IEnumerator<T>
supports IDisposable
to provide a way to ensure this even when the enumeration is abandoned before it finishes).
But this is not okay:
try
{
Console.WriteLine("Before");
yield return 1; // error CS1626: Cannot yield a value in the body of a try block with a catch clause
Console.WriteLine("After");
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
Suppose (for the sake of argument) that an exception is thrown by one or other of the WriteLine
calls inside the try block. What's the problem with continuing the execution in catch
block?
Of course, the yield return part is (currently) unable to throw anything, but why should that stop us from having an enclosing try
/catch
to deal with exceptions thrown before or after a yield return
?
Update: There's an interesting comment from Eric Lippert here - seems that they already have enough problems implementing the try/finally behaviour correctly!
EDIT: The MSDN page on this error is: http://msdn.microsoft.com/en-us/library/cs1x15az.aspx. It doesn't explain why, though.
I suspect this is a matter of practicality rather than feasibility. I suspect there are very, very few times where this restriction is actually an issue that can't be worked around - but the added complexity in the compiler would be very significant.
There are a few things like this that I've already encountered:
In each of these cases it would be possible to gain a little bit more freedom, at the cost of extra complexity in the compiler. The team made the pragmatic choice, for which I applaud them - I'd rather have a slightly more restrictive language with a 99.9% accurate compiler (yes, there are bugs; I ran into one on SO just the other day) than a more flexible language which couldn't compile correctly.
EDIT: Here's a pseudo-proof of how it why it's feasible.
Consider that:
Now transform:
try
{
Console.WriteLine("a");
yield return 10;
Console.WriteLine("b");
}
catch (Something e)
{
Console.WriteLine("Catch block");
}
Console.WriteLine("Post");
into (sort of pseudo-code):
case just_before_try_state:
try
{
Console.WriteLine("a");
}
catch (Something e)
{
CatchBlock();
goto case post;
}
__current = 10;
return true;
case just_after_yield_return:
try
{
Console.WriteLine("b");
}
catch (Something e)
{
CatchBlock();
}
goto case post;
case post;
Console.WriteLine("Post");
void CatchBlock()
{
Console.WriteLine("Catch block");
}
The only duplication is in setting up try/catch blocks - but that's something the compiler can certainly do.
I may well have missed something here - if so, please let me know!