I have two Bitmaps, named largeBmp and smallBmp. I want to draw smallBmp onto largeBmp, then draw the result onto the screen. SmallBmp's white pixels should be transparent. Here is the code I'm using:
public Bitmap Superimpose(Bitmap largeBmp, Bitmap smallBmp) {
Graphics g = Graphics.FromImage(largeBmp);
g.CompositingMode = CompositingMode.SourceCopy;
smallBmp.MakeTransparent();
int margin = 5;
int x = largeBmp.Width - smallBmp.Width - margin;
int y = largeBmp.Height - smallBmp.Height - margin;
g.DrawImage(smallBmp, new Point(x, y));
return largeBmp;
}
The problem is that the result winds up transparent wherever smallBmp was transparent! I just want to see through to largeBmp, not to what's behind it.
CompositingMode.SourceCopy
is the problem here. You want CompositingMode.SourceOver
to get alpha blending.