I'm in a situation where I need a 2d sensor that will not collide but will also give me contact points for a collision.
Triggers don't give me contact points and colliders give me contact points but cause a collision.
I've tried disabling collisions when using colliders in the hopes of getting a collision enter callback but not having the collision actually occur, but no luck.
So how do I get contact points from a trigger? Or how do I get a collision callback with rigidbodies without causing a collision?
Basically I have a circle that I want to act as radar, but I'd like it to be fairly accurate with contact points too.
You can get point of contact using OnTriggerEnter function
OnTriggerEnter(Collider other)
{
RaycastHit hit;
if (Physics.Raycast(transform.position, transform.forward, out hit))
{
Debug.Log("Point of contact: "+hit.point);
}
}