What is the difference in the use of UserStore and UserManager in Asp.Net Identtity?

MinhNguyen picture MinhNguyen · Jul 9, 2015 · Viewed 21.9k times · Source

I'm very new to Asp.Net Identity and please bear with me if this question seems silly. So, when I read the definition for UserStore class and UserManager class in Microsoft website which are in the links below, it looks like both class define operations around users (like Add, Find, Delete and Modify). So when do I use one over the other?:

https://msdn.microsoft.com/en-us/library/dn315446(v=vs.108).aspx https://msdn.microsoft.com/en-us/library/dn613290(v=vs.108).aspx

Answer

LeftyX picture LeftyX · Jul 9, 2015

Things are quite complicated there and could have been easier.

UserManger is the ... manager. It does not really interact with the storage, the database. That's what the UserStore does.

In fact UserManager has a constructor which needs a UserStore.

Why would you have to different object to manage users? Well, the main reason is you can decide not to use EF and create your own user store.

Things get clearer when you try to implement your own storage provider. I did it and my code can be downloaded from github.

This is the UserManager. As you can see there's not much in there. Just a few lines of code to configure the validator.

UserStore on the contrary, is quite big. In that example I've implemented a few interfaces and overridden a few methods. That's what you would do if you want to customize the interaction with the database and/or extend your classes.

You don't normally interact with the UserStore and in fact it's hidden. You just create it and pass it to the UserManager and ... forget about it.

You can always customize your UserManager and expose the UserStore:

public class UserManager : UserManager<User, int>
{
    public UserManager(IUserStore<User, int> store): base(store)
    {
        this.Store = store;
    }

    public IUserStore<User, int> Store { get; set; }

}

and, maybe, ovveride some of the methods:

public class UserManager : UserManager<User, int>
{
    public UserManager(IUserStore<User, int> store): base(store)
    {
        this.Store = store;
    }

    public IUserStore<User, int> Store { get; set; }

    public override System.Threading.Tasks.Task<IdentityResult> CreateAsync(User user)
    {
        return base.CreateAsync(user);
    }
}

but that would be pointless unless you have to do some peculiar customization.

Let's say you want to create a user using the store instead of the manager. You can do something like this:

await this.UserManager.Store.CreateAsync(new Custom.Identity.User() { UserName = "LeftyX" });

and it would work.

In the class above, as you can see, I've overridden the CreateAsync in the UserManager.
That method calls UserStore.CreateAsync() and in fact, you have to call the base method CreateAsync:

public override System.Threading.Tasks.Task<IdentityResult> CreateAsync(User user)
   {
       return base.CreateAsync(user);
   }

If you don't do that and, for example, return null instead, the UserStore.CreateAsync wouldn't be called and the user wouldn't be created.

It makes sense at the end.

I guess the best way to understand how this framework works is to try and customize/implement your solution with your own storage and see how all the classes interact with each other.

The sample project does not interact with a database but uses a json storage. It's very easy to debug. Give it a go and things will be clearer at some point.