I have the following piece of code to read and process the response of a Http get request using StreamReader:
try
{
Stream stream = await ExecuteRequestAsync(uriBuilder.Uri, HttpMethod.Get).ConfigureAwait(false);
if (stream != null)
{
using (StreamReader sr = new StreamReader(stream))
{
using (JsonTextReader reader = new JsonTextReader(sr))
{
...
}
}
}
}
catch (Exception ReadingStreamException)
{
}
private async Task<stream> ExecuteRequestAsync(Uri uri, HttpMethod method)
{
Stream stream;
using (HttpRequestMessage httpRequestMessage = new HttpRequestMessage(method, uri))
{
try
{
stopwatch.Start();
using (HttpResponseMessage responseMessage = await this.httpClient.SendAsync(httpRequestMessage).ConfigureAwait(false))
{
stream = await responseMessage.Content.ReadAsStreamAsync().ConfigureAwait(false);
}
}
catch(Exception GettingStreamException)
{
// Error checking code
}
return stream;
}
The line using (StreamReader sr = new StreamReader(stream))
, is throwing an exception to ReadingStreamException of type ArgumentException with the detail "Stream was not readable". Is there something wrong with the above code?
This happens because when you dispose HttpResponseMessage
, it disposes the underlying stream. From the source:
private HttpContent content;
protected virtual void Dispose(bool disposing)
{
if (disposing && !disposed)
{
disposed = true;
if (content != null)
{
content.Dispose();
}
}
}
You can either copy the stream, or simply not dispose HttpResponseMessage
, as you'll dispose the underlying stream anyway when passing it to StreamReader
. I'd go with the latter:
private async Task<Stream> ExecuteRequestAsync(Uri uri, HttpMethod method)
{
Stream stream = null;
using (HttpRequestMessage httpRequestMessage = new HttpRequestMessage(method, uri))
{
try
{
stopwatch.Start();
HttpResponseMessage responseMessage = await httpClient
.SendAsync(httpRequestMessage)
.ConfigureAwait(false);
stream = await responseMessage.Content.ReadAsStreamAsync()
.ConfigureAwait(false);
}
catch(Exception GettingStreamException)
{
// Error checking code
}
}
return stream;
}