In the application that I build, there is a need for webserver that can serve, simultaneously, multiple clients.
For that I use the HttpListener
object. with its Async
methods\events BeginGetContext
and EndGetContext
.
In the delegated method, there is a call for the listener to start listening again, and it works.. mostly.
The code provided is a mix of code that i found here and there, and a delay, to simulate a data processing bottleneck.
The problem is, it starts to manage the next connection only AFTER the last one was served.. no use for me.
public class HtServer {
public void startServer(){
HttpListener HL = new HttpListener();
HL.Prefixes.Add("http://127.0.0.1:800/");
HL.Start();
IAsyncResult HLC = HL.BeginGetContext(new AsyncCallback(clientConnection),HL);
}
public void clientConnection(IAsyncResult res){
HttpListener listener = (HttpListener)res.AsyncState;
HttpListenerContext context = listener.EndGetContext(res);
HttpListenerRequest request = context.Request;
// Obtain a response object.
HttpListenerResponse response = context.Response;
// Construct a response.
// add a delay to simulate data process
String before_wait = String.Format("{0}", DateTime.Now);
Thread.Sleep(4000);
String after_wait = String.Format("{0}", DateTime.Now);
string responseString = "<HTML><BODY> BW: " + before_wait + "<br />AW:" + after_wait + "</BODY></HTML>";
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
// Get a response stream and write the response to it.
response.ContentLength64 = buffer.Length;
System.IO.Stream output = response.OutputStream;
// You must close the output stream.
output.Write(buffer, 0, buffer.Length);
output.Close();
listener.BeginGetContext(new AsyncCallback(clientConnection), listener);
}
}
private static void OnContext(IAsyncResult ar)
{
var ctx = _listener.EndGetContext(ar);
_listener.BeginGetContext(OnContext, null);
Console.WriteLine(DateTime.UtcNow.ToString("HH:mm:ss.fff") + " Handling request");
var buf = Encoding.ASCII.GetBytes("Hello world");
ctx.Response.ContentType = "text/plain";
// prevent thread from exiting.
Thread.Sleep(3000);
// moved these lines here.. to simulate process delay
ctx.Response.OutputStream.Write(buf, 0, buf.Length);
ctx.Response.OutputStream.Close();
Console.WriteLine(DateTime.UtcNow.ToString("HH:mm:ss.fff") + " completed");
}
the output is
Well. That's because you start to fetch the next context after you have processed the first. Don't do that. Get the next context directly:
public void clientConnection(IAsyncResult res){
HttpListener listener = (HttpListener)res.AsyncState;
HttpListenerContext context = listener.EndGetContext(res);
//tell listener to get the next context directly.
listener.BeginGetContext(clientConnection, listener);
HttpListenerRequest request = context.Request;
// Obtain a response object.
HttpListenerResponse response = context.Response;
// Construct a response.
// add a delay to simulate data process
String before_wait = String.Format("{0}", DateTime.Now);
Thread.Sleep(4000);
String after_wait = String.Format("{0}", DateTime.Now);
string responseString = "<HTML><BODY> BW: " + before_wait + "<br />AW:" + after_wait + "</BODY></HTML>";
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
// Get a response stream and write the response to it.
response.ContentLength64 = buffer.Length;
System.IO.Stream output = response.OutputStream;
// You must close the output stream.
output.Write(buffer, 0, buffer.Length);
output.Close();
}
Here is my sample code that proves that it work (updated per request of the OP):
class Program
{
private static HttpListener _listener;
static void Main(string[] args)
{
_listener = new HttpListener();
_listener.Prefixes.Add("http://localhost/asynctest/");
_listener.Start();
_listener.BeginGetContext(OnContext, null);
Console.ReadLine();
}
private static void OnContext(IAsyncResult ar)
{
var ctx = _listener.EndGetContext(ar);
_listener.BeginGetContext(OnContext, null);
Console.WriteLine(DateTime.UtcNow.ToString("HH:mm:ss.fff") + " Handling request");
var buf = Encoding.ASCII.GetBytes("Hello world");
ctx.Response.ContentType = "text/plain";
// simulate work
Thread.Sleep(10000);
ctx.Response.OutputStream.Write(buf, 0, buf.Length);
ctx.Response.OutputStream.Close();
Console.WriteLine(DateTime.UtcNow.ToString("HH:mm:ss.fff") + " completed");
}
}
Generates:
Both requests starts to get processed directly.
Why the above code works
HTTP have something called pipelining. It means that all requests that are received over the same connection must get their responses in the same order. However, the built in HttpListener doesn't seem to support pipelining, instead it's completes the response for the first request before taking care of the second. It's therefore important that you make sure that every request is sent over a new connection.
The easiest way to do that is to use different browsers when trying out the code. I did that, and as you see both my requests are handled at the same time.