I have a code in form1 constructor:
ConvertedBmp = ConvertTo24(newest.FullName);
The function ConvertTo24 is:
private static Bitmap ConvertTo24(string inputFileName)
{
sw = Stopwatch.StartNew();
Bitmap bmpIn = (Bitmap)Bitmap.FromFile(inputFileName);
Bitmap converted = new Bitmap(bmpIn.Width, bmpIn.Height, PixelFormat.Format24bppRgb);
using (Graphics g = Graphics.FromImage(converted))
{
g.PageUnit = GraphicsUnit.Pixel;
g.DrawImageUnscaled(bmpIn, 0, 0);
}
sw.Stop();
return converted;
}
The problem is how can i use the ConvertedBmp in this line:
backTexture = TextureLoader.FromFile(D3Ddev, @"D:\test.bmp");
TextureLoader have some properties and two of them are: Fromfile and it's getting device and string or FromStream and it's getting device and Stream.
I have the device object already but how can i use the ConvertedBmp(Bitmap type) with the TextureLoader ?
Bitmap class has a method called Save() which accepts a Stream (for example a MemoryStream object) and an ImageFormat, use that. After saved the Bitmap into a MemoryStream you can use that with TextureLoader.