I have a little game written in C#. It uses a database as back-end. It's a trading card game, and I wanted to implement the function of the cards as a script.
What I mean is that I essentially have an interface, ICard
, which a card class implements (public class Card056: ICard
) and which contains a function that is called by the game.
Now, to make the thing maintainable/moddable, I would like to have the class for each card as source code in the database and essentially compile it on first use. So when I have to add/change a card, I'll just add it to the database and tell my application to refresh, without needing any assembly deployment (especially since we would be talking about 1 assembly per card which means hundreds of assemblies).
Is that possible? Register a class from a source file and then instantiate it, etc.
ICard Cards[current] = new MyGame.CardLibrary.Card056();
Cards[current].OnEnterPlay(ref currentGameState);
The language is C# but extra bonus if it's possible to write the script in any .NET language.
Oleg Shilo's C# Script solution (at The Code Project) really is a great introduction to providing script abilities in your application.
A different approach would be to consider a language that is specifically built for scripting, such as IronRuby, IronPython, or Lua.
IronPython and IronRuby are both available today.
For a guide to embedding IronPython read How to embed IronPython script support in your existing app in 10 easy steps.
Lua is a scripting language commonly used in games. There is a Lua compiler for .NET, available from CodePlex -- http://www.codeplex.com/Nua
That codebase is a great read if you want to learn about building a compiler in .NET.
A different angle altogether is to try PowerShell. There are numerous examples of embedding PowerShell into an application -- here's a thorough project on the topic: Powershell Tunnel