Optional parameters for interfaces

bryanjonker picture bryanjonker · Apr 2, 2010 · Viewed 50.1k times · Source

Using c# 4.0 -- building an interface and a class that implements the interface. I want to declare an optional parameter in the interface and have it be reflected in the class. So, I have the following:

 public interface IFoo
 {
      void Bar(int i, int j=0);
 }

 public class Foo
 {
      void Bar(int i, int j=0) { // do stuff }
 }

This compiles, but it doesn't look right. The interface needs to have the optional parameters, because otherwise it doesn't reflect correctly in the interface method signature.

Should I skip the optional parameter and just use a nullable type? Or will this work as intended with no side effects or consequences?

Answer

Martin Brown picture Martin Brown · Dec 19, 2013

What is really strange is that the value you put for the optional parameter in the interface actually makes a difference. I suppose you have to question whether the value is an interface detail or an implementation detail. I would have said the latter but things behave like the former. The following code outputs 1 0 2 5 3 7 for example.

// Output:
// 1 0
// 2 5
// 3 7
namespace ScrapCSConsole
{
    using System;

    interface IMyTest
    {
        void MyTestMethod(int notOptional, int optional = 5);
    }

    interface IMyOtherTest
    {
        void MyTestMethod(int notOptional, int optional = 7);
    }

    class MyTest : IMyTest, IMyOtherTest
    {
        public void MyTestMethod(int notOptional, int optional = 0)
        {
            Console.WriteLine(string.Format("{0} {1}", notOptional, optional));
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            MyTest myTest1 = new MyTest();
            myTest1.MyTestMethod(1);

            IMyTest myTest2 = myTest1;
            myTest2.MyTestMethod(2);

            IMyOtherTest myTest3 = myTest1;
            myTest3.MyTestMethod(3);
        }
    }
}

What is kind of interesting is that if your interface makes a parameter optional the class implementing it does not have to do the same:

// Optput:
// 2 5
namespace ScrapCSConsole
{
    using System;

    interface IMyTest
    {
        void MyTestMethod(int notOptional, int optional = 5);
    }

    class MyTest : IMyTest
    {
        public void MyTestMethod(int notOptional, int optional)
        {
            Console.WriteLine(string.Format("{0} {1}", notOptional, optional));
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            MyTest myTest1 = new MyTest();
            // The following line won't compile as it does not pass a required
            // parameter.
            //myTest1.MyTestMethod(1);

            IMyTest myTest2 = myTest1;
            myTest2.MyTestMethod(2);
        }
    }
}

What seems to be a mistake however is that if you implement the interface explicitly the value you give in the class for the optional value is pointless. How in the following example could you use the value 9?

// Optput:
// 2 5
namespace ScrapCSConsole
{
    using System;

    interface IMyTest
    {
        void MyTestMethod(int notOptional, int optional = 5);
    }

    class MyTest : IMyTest
    {
        void IMyTest.MyTestMethod(int notOptional, int optional = 9)
        {
            Console.WriteLine(string.Format("{0} {1}", notOptional, optional));
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            MyTest myTest1 = new MyTest();
            // The following line won't compile as MyTest method is not available
            // without first casting to IMyTest
            //myTest1.MyTestMethod(1);

            IMyTest myTest2 = new MyTest();            
            myTest2.MyTestMethod(2);
        }
    }
}

Eric Lippert wrote an interesting series on this exact topic: Optional argument corner cases