Does anyone have a good jumping script for 2d games in unity? The code I have works but still is far from jumping, it looks like it is flying.
using UnityEngine;
using System.Collections;
public class movingplayer : MonoBehaviour {
public Vector2 speed = new Vector2(10,10);
private Vector2 movement = new Vector2(1,1);
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
float inputX = Input.GetAxis ("Horizontal");
float inputY = Input.GetAxis ("Vertical");
movement = new Vector2(
speed.x * inputX,
speed.y * inputY);
if (Input.GetKeyDown ("space")){
transform.Translate(Vector3.up * 260 * Time.deltaTime, Space.World);
}
}
void FixedUpdate()
{
// 5 - Move the game object
rigidbody2D.velocity = movement;
//rigidbody2D.AddForce(movement);
}
}
Usually for jumping people use Rigidbody2D.AddForce
with Forcemode.Impulse
. It may seem like your object is pushed once in Y axis and it will fall down automatically due to gravity.
Example:
rigidbody2D.AddForce(new Vector2(0, 10), ForceMode2D.Impulse);