(This is a repeat of: How to correctly read an Interlocked.Increment'ed int field? but, after reading the answers and comments, I'm still not sure of the right answer.)
There's some code that I don't own and can't change to use locks that increments an int counter (numberOfUpdates) in several different threads. All calls use:
Interlocked.Increment(ref numberOfUpdates);
I want to read numberOfUpdates in my code. Now since this is an int, I know that it can't tear. But what's the best way to ensure that I get the latest value possible? It seems like my options are:
int localNumberOfUpdates = Interlocked.CompareExchange(ref numberOfUpdates, 0, 0);
Or
int localNumberOfUpdates = Thread.VolatileRead(numberOfUpdates);
Will both work (in the sense of delivering the latest value possible regardless of optimizations, re-orderings, caching, etc.)? Is one preferred over the other? Is there a third option that's better?
I'm a firm believer in that if you're using interlocked to increment shared data, then you should use interlocked everywhere you access that shared data. Likewise, if you use insert you favorite synchronization primitive here to increment shared data, then you should use insert you favorite synchronization primitive here everywhere you access that shared data.
int localNumberOfUpdates = Interlocked.CompareExchange(ref numberOfUpdates, 0, 0);
Will give you exactly what your looking for. As others have said interlocked operations are atomic. So Interlocked.CompareExchange will always return the most recent value. I use this all the time for accessing simple shared data like counters.
I'm not as familiar with Thread.VolatileRead, but I suspect it will also return the most recent value. I'd stick with interlocked methods, if only for the sake of being consistent.
Additional info:
I'd recommend taking a look at Jon Skeet's answer for why you may want to shy away from Thread.VolatileRead(): Thread.VolatileRead Implementation
Eric Lippert discusses volatility and the guarantees made by the C# memory model in his blog at http://blogs.msdn.com/b/ericlippert/archive/2011/06/16/atomicity-volatility-and-immutability-are-different-part-three.aspx. Straight from the horses mouth: "I don't attempt to write any low-lock code except for the most trivial usages of Interlocked operations. I leave the usage of "volatile" to real experts."
And I agree with Hans's point that the value will always be stale at least by a few ns, but if you have a use case where that is unacceptable, its probably not well suited for a garbage collected language like C# or a non-real-time OS. Joe Duffy has a good article on the timeliness of interlocked methods here: http://joeduffyblog.com/2008/06/13/volatile-reads-and-writes-and-timeliness/