I am dipping my toe into using a IoC framework and I have choosen to use Unity. One of the things that I still don't fully understand is how to resolve objects deeper into the application. I suspect I just haven't had the light bulb on moment that will make it clear.
So I am trying do something like the following in psuedo'ish code
void Workflow(IUnityContatiner contatiner, XPathNavigator someXml)
{
testSuiteParser = container.Resolve<ITestSuiteParser>
TestSuite testSuite = testSuiteParser.Parse(SomeXml)
// Do some mind blowing stuff here
}
So the testSuiteParser.Parse does the following
TestSuite Parse(XPathNavigator someXml)
{
TestStuite testSuite = ??? // I want to get this from my Unity Container
List<XPathNavigator> aListOfNodes = DoSomeThingToGetNodes(someXml)
foreach (XPathNavigator blah in aListOfNodes)
{
//EDIT I want to get this from my Unity Container
TestCase testCase = new TestCase()
testSuite.TestCase.Add(testCase);
}
}
I can see three options:
[EDIT] One of things that I wasn't clear on is that I want to create a new instance of test case for each iteration of the foreach statement. The example above needs to parse a test suite configuration and populate a collection of test case objects
The correct approach to DI is to use Constructor Injection or another DI pattern (but Constructor Injection is the most common) to inject the dependencies into the consumer, irrespective of DI Container.
In your example, it looks like you require the dependencies TestSuite
and TestCase
, so your TestSuiteParser class should statically announce that it requires these dependencies by asking for them through its (only) constructor:
public class TestSuiteParser
{
private readonly TestSuite testSuite;
private readonly TestCase testCase;
public TestSuiteParser(TestSuite testSuite, TestCase testCase)
{
if(testSuite == null)
{
throw new ArgumentNullException(testSuite);
}
if(testCase == null)
{
throw new ArgumentNullException(testCase);
}
this.testSuite = testSuite;
this.testCase = testCase;
}
// ...
}
Notice how the combination of the readonly
keyword and the Guard Clause protects the class' invariants, ensuring that the dependencies will be available to any successfully created instance of TestSuiteParser.
You can now implement the Parse method like this:
public TestSuite Parse(XPathNavigator someXml)
{
List<XPathNavigator> aListOfNodes = DoSomeThingToGetNodes(someXml)
foreach (XPathNavigator blah in aListOfNodes)
{
this.testSuite.TestCase.Add(this.testCase);
}
}
(however, I suspect that there may be more than one TestCase involved, in which case you may want to inject an Abstract Factory instead of a single TestCase.)
From your Composition Root, you can configure Unity (or any other container):
container.RegisterType<TestSuite, ConcreteTestSuite>();
container.RegisterType<TestCase, ConcreteTestCase>();
container.RegisterType<TestSuiteParser>();
var parser = container.Resolve<TestSuiteParser>();
When the container resolves TestSuiteParser, it understands the Constructor Injection pattern, so it Auto-Wires the instance with all its required dependencies.
Creating a Singleton container or passing the container around are just two variations of the Service Locator anti-pattern, so I wouldn't recommend that.