Intro: There's a lot of comments out there that say "WinForms doesn't auto-scale to DPI/font settings well; switch to WPF." However, I think that is based on .NET 1.1; it appears they actually did a pretty good job of implementing auto-scaling in .NET 2.0. At least based on our research and testing so far. However, if some of you out there know better, we'd love to hear from you. (Please don't bother arguing we should switch to WPF... that's not an option right now.)
What in WinForms does NOT auto-scale properly and therefore should be avoided?
What design guidelines should programmers follow when writing WinForms code such that it will auto-scale well?
See community wiki answer below.
Are any of those incorrect or inadequate? Any other guidelines we should adopt? Are there any other patterns that need to be avoided? Any other guidance on this would be very appreciated.
Label
with AutoSize = False
and Font
inherited. Explicitly set Font
on the control so it appears in bold in the Properties window.ListView
column widths don't scale. Override the form's ScaleControl
to do it instead. See this answerSplitContainer
's Panel1MinSize
, Panel2MinSize
and SplitterDistance
propertiesTextBox
with MultiLine = True
and Font
inherited. Explicitly set Font
on the control so it appears in bold in the Properties window.ToolStripButton
's image. In the form's constructor:
ToolStrip.AutoSize = False
ToolStrip.ImageScalingSize
according to CreateGraphics.DpiX
and .DpiY
ToolStrip.AutoSize = True
if needed.Sometimes AutoSize
can be left at True
but sometimes it fails to resize without those steps. Works without that changes with .NET Framework 4.5.2 and EnableWindowsFormsHighDpiAutoResizing
.
TreeView
's images. Set ImageList.ImageSize
according to CreateGraphics.DpiX
and .DpiY
. For StateImageList
, works without that changes with .NET Framework 4.5.1 and EnableWindowsFormsHighDpiAutoResizing
.Form
's size. Scale fixed size Form
's manually after creation.All ContainerControls must be set to the same AutoScaleMode = Font
.
(Font will handle both DPI changes and changes to the system font
size setting; DPI will only handle DPI changes, not changes to the
system font size setting.)
All ContainerControls must also be set with the same AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
, assuming 96dpi (see the next bullet) and default Font of MS Sans Serif (see the bullet two down). That is auto-added by the designer
based on the DPI you open the designer in... but was missing from
many of our oldest designer files. Perhaps Visual Studio .NET (the
version before VS 2005) was not adding that in properly.
Do all your designer work in 96dpi (we might be able to switch to
120dpi; but the wisdom on the internet says to stick to 96dpi;
experimentation is in order there; by design, it shouldn't matter as it just changes the AutoScaleDimensions
line that the designer inserts).
To set Visual Studio to run at a virtual 96dpi on a high-resolution display,
find its .exe file, right-click to edit properties, and under Compatibility
select "Override high DPI scaling behavior. Scaling performed by: System".
Be sure you never set the Font at the container level... only on the
leaf controls OR in the constructor of your most base Form if you want an application-wide default Font other than MS Sans Serif. (Setting the Font on a Container seems to turn off
the auto-scaling of that container because it alphabetically comes after the setting of AutoScaleMode and AutoScaleDimensions settings.) NOTE that if you do change the Font in your most base Form's constructor, that will cause your AutoScaleDimensions to compute differently than 6x13; in particular, if you change to Segoe UI (the Win 10 default font), then it will be 7x15... you will need to touch every Form in the Designer so that it can recompute all the dimensions in that .designer file, including the AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
.
Do NOT use Anchor Right
or Bottom
anchored to a UserControl... its
positioning will not auto-scale; instead, drop a Panel or other
container into your UserControl and Anchor your other Controls to
that Panel; have the Panel use Dock Right
, Bottom
, or Fill
in your
UserControl.
Only the controls in the Controls lists when ResumeLayout
at the end
of InitializeComponent
is called will be auto-scaled... if you
dynamically add controls, then you need to SuspendLayout();
AutoScaleDimensions = new SizeF(6F, 13F);
AutoScaleMode = AutoScaleMode.Font;
ResumeLayout();
on that control before you add it in. And your
positioning will also need to be adjusted if you are not using Dock
modes or a Layout Manager like FlowLayoutPanel
or TableLayoutPanel
.
Base classes derived from ContainerControl
should leave AutoScaleMode
set to Inherit
(the default value set in class ContainerControl
; but NOT the default set by the designer). If you set it to anything else, and then your derived class tries to set it to Font (as it should), then the act of setting that to Font
will clear out the designer's setting of AutoScaleDimensions
, resulting in actually toggling off auto-scaling! (This guideline combined with the prior one means you can never instantiate base classes in a designer... all classes need to either be designed as base classes or as leaf classes!)
Avoid using Form.MaxSize
statically / in the Designer. MinSize
and MaxSize
on Form do not scale as much as everything else. So, if you do all your work in 96dpi, then when at higher DPI your MinSize
won't cause problems, but may not be as restrictive as you expected, but your MaxSize
may limit your Size's scaling, which can cause problems. If you want MinSize == Size == MaxSize
, don't do that in the Designer... do that in your constructor or OnLoad
override... set both MinSize
and MaxSize
to your properly-scaled Size.
All of the Controls on a particular Panel
or Container
should either use Anchoring or Docking. If you mix them, the auto-scaling done by that Panel
will often misbehave in subtle bizarre ways.
When it does its auto-scaling, it will be trying to scale the overall Form... however, if in that process it runs into the upper limit of the screen size, that is a hard limit that can then screw up (clip) the scaling. Therefore, you should make sure all Forms in the Designer at 100%/96dpi are sized no larger than 1024x720 (which corresponds to 150% on a 1080p screen or 300% which is the Windows recommended value on a 4K screen). But you need to subtract out for the giant Win10 title/caption bar... so more like 1000x680 max Size... which in the designer will be like 994x642 ClientSize. (So, you can do a FindAll References on ClientSize to find violators.)