What's the purpose of ExecutionContext.SuppressFlow();
? In the following code what exactly gets suppressed?
I've this test code...
protected void btnSubmit_Click(object sender, EventArgs e)
{
Thread[] th = new Thread[100];
Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo("en-GB");
AsyncFlowControl cntrl = ExecutionContext.SuppressFlow();
for (int i = 0; i < th.Length; i++)
{
th[i] = new Thread(new ParameterizedThreadStart(ThreadMethod));
th[i].Name = "Thread #" + (i+1).ToString();
th[i].Start((i+1).ToString());
}
ExecutionContext.RestoreFlow();
foreach (Thread t in th)
{
t.Join();
}
Response.Write(response);
}
String response = null;
Random rnd = new Random(1000);
private void ThreadMethod(object param)
{
if (param != null)
{
string temp = param as string;
if (temp != null)
{
//To test what is the current culture I get for this thread execution
System.Globalization.CultureInfo info = Thread.CurrentThread.CurrentCulture;
for (int i = 0; i <= 10; i++)
{
Thread.Sleep(rnd.Next(2000));
response += Thread.CurrentThread.ManagedThreadId.ToString() + ":"
+ Thread.CurrentThread.Name + ": " + temp + "<br/>";
}
}
}
}
ExcecutionContext.SuppressFlow suppresses the flow of the execution context across asynchronous threads.
The ExecutionContext, are implicitly passed from parent thread to the child one, provides information relevant to a logical thread of execution: security context, call context and synchronization context. If that information is not imperative, the omission of the execution context optimize a little the performance of a multithreading application.
ExecutionContext.RestoreFlow restores the passage of the execution context between threads.
Finally
Q: In the following code what exactly gets suppressed??
A: Exactly are suppressed the passage of the following information: security context, call context and synchronization context; between the newly created threads. Why that was do? -To optimize the creation and work of th.Length created threads: less supplementary information passed between threads - quicker this threads interact between them.