I am working on TCP server/client application.
My question is:
My server application starts a new thread and blocks it until connection is accepted the listenforClient method
But how can I manage the connections when multiple Clients are connected to my server and they request different things at the same time how can i manage that client 1 gets info its need and same for client 2.
It's multithreaded, so multiple Clients can connect but how can i process the request. I don't want to put everything in 1 method what than would.
Thanks in Advance
private void serverstart()
{
this.tcplistener = new TcpListener(IPAddress.Any, 49151);
this.listenThread = new Thread(new ThreadStart(ListenForClients));
this.listenThread.Start();
}
private void ListenForClients()
{
this.tcplistener.Start();
while (true)
{
//blocks until a client has connected to the server
TcpClient client = this.tcplistener.AcceptTcpClient();
// here was first an message that send hello client
//
///////////////////////////////////////////////////
//create a thread to handle communication
//with connected client
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
clientThread.Start(client);
}
}
private void HandleClientComm(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
byte[] message = new byte[4096];
int bytesRead;
while (true)
{
bytesRead = 0;
try
{
//blocks until a client sends a message
bytesRead = clientStream.Read(message, 0, 4096);
}
catch
{
//a socket error has occured
break;
}
if (bytesRead == 0)
{
//the client has disconnected from the server
break;
}
//message has successfully been received
ASCIIEncoding encoder = new ASCIIEncoding();
bufferincmessage = encoder.GetString(message, 0, bytesRead);
if (System.Text.RegularExpressions.Regex.IsMatch(bufferincmessage, Properties.Settings.Default.REQLogin, System.Text.RegularExpressions.RegexOptions.IgnoreCase))
{
bufferincmessageresult = bufferincmessage.Split('^');
nickname_Cl = bufferincmessageresult[1];
password_Cl = bufferincmessageresult[2];
getuserdata_db();
login();
byte[] buffer = encoder.GetBytes(inlogmessage);
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
}
}
}
Your client will be dispatched in different threads, so they will not intersect. You just need to add something like "DispatchMethod" where your messages will be processed.
using System.Text.RegularExpressions;
...
if (Regex.IsMatch(bufferincmessage, Properties.Settings.Default.REQLogin, RegexOptions.IgnoreCase))
{
...
}
else if (Regex.IsMatch(bufferincmessage, /*some of your command1*/, RegexOptions.IgnoreCase))
{
...
}
else if (Regex.IsMatch(bufferincmessage, /*some of your command1*/, RegexOptions.IgnoreCase))
{
...
}