I have the following enum flags:
[Flags]
private enum MemoryProtection: uint
{
None = 0x000,
NoAccess = 0x001,
ReadOnly = 0x002,
ReadWrite = 0x004,
WriteCopy = 0x008,
Execute = 0x010,
ExecuteRead = 0x020,
ExecuteReadWrite = 0x040,
ExecuteWriteCopy = 0x080,
Guard = 0x100,
NoCache = 0x200,
WriteCombine = 0x400,
Readable = (ReadOnly | ReadWrite | ExecuteRead | ExecuteReadWrite),
Writable = (ReadWrite | WriteCopy | ExecuteReadWrite | ExecuteWriteCopy)
}
Now i have an enum instance that I need to check if it's readable. If I use the following code:
myMemoryProtection.HasFlag(MemoryProtection.Readable)
It always returns false in my case because I think HasFlag check if it has every flag. I need something elegant to avoid doing this:
myMemoryProtection.HasFlag(MemoryProtection.ReadOnly) ||
myMemoryProtection.HasFlag(MemoryProtection.ReadWrite) ||
myMemoryProtection.HasFlag(MemoryProtection.ExecuteRead) ||
myMemoryProtection.HasFlag(MemoryProtection.ExecuteReadWrite)
How can I do it?
You can turn the condition around, and check if the composite enum
has the flag, rather than checking the flag for the composite, like this:
if (MemoryProtection.Readable.HasFlag(myMemoryProtection)) {
...
}
Here is an example:
MemoryProtection a = MemoryProtection.ExecuteRead;
if (MemoryProtection.Readable.HasFlag(a)) {
Console.WriteLine("Readable");
}
if (MemoryProtection.Writable.HasFlag(a)) {
Console.WriteLine("Writable");
}
This prints Readable
.