How to call a particular method every some seconds in c#?

Hossam Hassan picture Hossam Hassan · Apr 10, 2013 · Viewed 46.8k times · Source

"Robot Game" is the first basic game I developed. The Magenta '#' character is an enemy and it is supposed have a random movement in this map, but its random movement is too fast and I tried to use Threading but it effects all characters' speed. Now, I need To call the "Enemy" method every 100 milliseconds.

Robot game Image: enter image description here

Answer

Kohanz picture Kohanz · Apr 10, 2013

You can use System.Timer. However, be forewarned that these timers might not be as accurate as you may desire. You'll never easily get a fully-accurate timer on a non-realtime OS such as Windows, but if you want better timer accuracy, a Multimedia timer might help.

System.Timer example from MSDN:

public class Timer1
{
    private static System.Timers.Timer aTimer;

    public static void Main()
    {
        // Normally, the timer is declared at the class level, 
        // so that it stays in scope as long as it is needed. 
        // If the timer is declared in a long-running method,   
        // KeepAlive must be used to prevent the JIT compiler  
        // from allowing aggressive garbage collection to occur  
        // before the method ends. You can experiment with this 
        // by commenting out the class-level declaration and  
        // uncommenting the declaration below; then uncomment 
        // the GC.KeepAlive(aTimer) at the end of the method. 
        //System.Timers.Timer aTimer; 

        // Create a timer with a ten second interval.
        aTimer = new System.Timers.Timer(10000);

        // Hook up the Elapsed event for the timer.
        aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);

        // Set the Interval to 2 seconds (2000 milliseconds).
        aTimer.Interval = 2000;
        aTimer.Enabled = true;

        Console.WriteLine("Press the Enter key to exit the program.");
        Console.ReadLine();

        // If the timer is declared in a long-running method, use 
        // KeepAlive to prevent garbage collection from occurring 
        // before the method ends. 
        //GC.KeepAlive(aTimer);
    }

    // Specify what you want to happen when the Elapsed event is  
    // raised. 
    private static void OnTimedEvent(object source, ElapsedEventArgs e)
    {
        Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime);
    }
}