My plan is to have a user write down a movie title in my program and my program will pull the appropiate information asynchronously so the UI doesn't freeze up.
Here's the code:
public class IMDB
{
WebClient WebClientX = new WebClient();
byte[] Buffer = null;
public string[] SearchForMovie(string SearchParameter)
{
//Format the search parameter so it forms a valid IMDB *SEARCH* url.
//From within the search website we're going to pull the actual movie
//link.
string sitesearchURL = FindURL(SearchParameter);
//Have a method download asynchronously the ENTIRE source code of the
//IMDB *search* website.
Buffer = WebClientX.DownloadDataAsync(sitesearchURL);
//Pass the IMDB source code to method findInformation().
//string [] lol = findInformation();
//????
//Profit.
string[] lol = null;
return lol;
}
My actual problem lies in the WebClientX.DownloadDataAsync() method. I can't use a string URL for it. How can I use that built in function to download the bytes of the site (for later use I will convert this to string, I know how to do this) and without freezing up my GUI?
Perhaps a clear cut example of the DownloadDataAsync so I can learn how to use it?
Thanks SO, you're always such a great resource.
There is a newer DownloadDataTaskAsync method that allows you to await the result. It is simpler to read and easier to wire up by far. I'd use that...
var client = new WebClient();
var data = await client.DownloadDataTaskAsync(new Uri(imageUrl));
await outstream.WriteAsync(data, 0, data.Length);