I have a pretty big system implemented in C++ I need to interact with. The system has a pretty big API, a number of C++ DLLs. These DLLs export C++ classes, as opposed to a nice C style API. and I need to use them from a new C# project.
From what I know .NET has three ways of interacting with native software:
So the way I understand it, I have three approaches accordingly:
My question:
First of all I would like to know why doesn't .NET allow me simply to use the C++ classes "as is"? I'm assuming it's a matter of memory management. and if it is I'm more than willing to write finalizers, and implementing IDisposable . From what I know C++ classes are just really fancy structs, and since P/Invoke supports structs, and functions that take structs as the first parameter, why not support classes?
Second, assuming I'm really lazy, and its a lot of boring, tedious, work, What would be the best way to use these DLL's? a possibility to call them directly from C# would be the best. If not then I'd love an automatic tool to produce the wrappers. Also, the DLLs might change, probably, just slightly but still, id rather not be forced to manually re-write wrappers.
For a really good answer, especially on the first part, or a good automatic tool, I'll reward a bounty...
Thank you
If you are willing to go the lazy way I would suggest using a tool to generate C# wrapper for your C++ classes. And of course the tool for generating such a wrapper is SWIG
For more information, see my old answer to similar question