I'm successfully using System.Diagnostics.Process.Start() to start my external mono executable on windows. However it fails on mac. I'm not getting any error, simply nothing at all happens.
I tried doing it the following way:
System.Diagnostics.Process.Start("mono", "/path/program.exe");
Also I've tried opening terminal like the following (which also failed):
System.Diagnostics.Process.Start("Terminal");
The only thing I was able to do is launch the Terminal in the following way:
System.Diagnostics.Process.Start("open", "-a Terminal");
Any ideas? I would really appreciate any help.
Thanks!
What you need to do is use the full path to the actual executable file. On OSX, the "apps" are actually specially structured folders with a .app
extension, and the executable (generally) lives under Content/MacOS/[name]
.
For example, to open the Terminal:
System.Diagnostics.Process.Start("/Applications/Utilities/Terminal.app/Contents/MacOS/Terminal");
Or for TextEdit:
System.Diagnostics.Process.Start("/Applications/TextEdit.app/Contents/MacOS/TextEdit");
To locate the executable, you can right-click (or control-click) an app, and select Show Package Contents, and that will open up the actual folder in Finder. You can then navigate to the Contents/MacOS
folder to find the actual executable.
To run your Mono executables, you have to use the full path to the mono executable and pass your program as an argument. Usually it will be something like /usr/local/bin/mono
or possibly /usr/bin/mono
.
For example:
System.Diagnostics.Process.Start("/usr/bin/local/mono /Users/Ilya/Projects/SomeApp.exe");
Obviously you'd use the actual path to your .exe
file, the above is just an example.