I'm trying to serialize my object graph to a string then deserialize it from a string. The object serializes just fine if I do this
using (var memStream = new System.IO.MemoryStream())
{
mf.Serialize(memStream, this);
memStream.Seek(0, 0);
Search s;
using (var memStrClone = new System.IO.MemoryStream())
{
memStream.CopyTo(memStrClone);
memStrClone.Seek(0, 0);
s = mf.Deserialize(memStrClone) as Search;
}
}
The above code works but serializing to a string and trying to deserialize that same string like this
Search s;
string xml = ToString<Search>(this);
s = FromString<Search>(xml);
public static TType FromString<TType>(string input)
{
var byteArray = Encoding.ASCII.GetBytes(input);
using (var stream = new MemoryStream(byteArray))
{
var bf = new BinaryFormatter();
return (TType)bf.Deserialize(stream);
}
}
public static string ToString<TType>(TType data)
{
using (var ms = new MemoryStream())
{
var bf = new BinaryFormatter();
bf.Serialize(ms, data);
return Encoding.ASCII.GetString(ms.GetBuffer());
}
}
Throws an exception
No assembly ID for object type '1936026741 Core.Sebring.BusinessObjects.Search.Search'.
Any help is greatly appreciated. Thanks.
Here is some code which will do what you want to to (I think) - but I've got to ask - why do you want to serialize to a string like that?
If the class is simple enough to serialise to a string, use an XML serializer which is much easier to deal with; if you want to serialize it out to disk, binary write it out to a file and if it is complicated and you are serializing it to transmit - consider using something like protobuf-net.
I think the crux of your problem is that you are trying to use ASCII encoding - I'm using Base64 encoding.
Anyway - here goes (I've just had a guess at your Search class!)
class Program
{
[Serializable]
public class Search
{
public Guid ID { get; private set; }
public Search() { }
public Search(Guid id)
{
ID = id;
}
public override string ToString()
{
return ID.ToString();
}
}
static void Main(string[] args)
{
Search search = new Search(Guid.NewGuid());
Console.WriteLine(search);
string serialized = SerializeTest.SerializeToString(search);
Search rehydrated = SerializeTest.DeSerializeFromString<Search>(serialized);
Console.WriteLine(rehydrated);
Console.ReadLine();
}
}
public class SerializeTest
{
public static Encoding _Encoding = Encoding.Unicode;
public static string SerializeToString(object obj)
{
byte[] byteArray = BinarySerializeObject(obj);
return Convert.ToBase64String(byteArray);
}
public static T DeSerializeFromString<T>(string input)
{
byte[] byteArray = Convert.FromBase64String(input);
return BinaryDeserializeObject<T>(byteArray);
}
/// <summary>
/// Takes a byte array and deserializes it back to its type of <see cref="T"/>
/// </summary>
/// <typeparam name="T">The Type to deserialize to</typeparam>
/// <param name="serializedType">The object as a byte array</param>
/// <returns>The deserialized type</returns>
public static T BinaryDeserializeObject<T>(byte[] serializedType)
{
if (serializedType == null)
throw new ArgumentNullException("serializedType");
if (serializedType.Length.Equals(0))
throw new ArgumentException("serializedType");
T deserializedObject;
using (MemoryStream memoryStream = new MemoryStream(serializedType))
{
BinaryFormatter deserializer = new BinaryFormatter();
deserializedObject = (T)deserializer.Deserialize(memoryStream);
}
return deserializedObject;
}
/// <summary>
/// Takes an object and serializes it into a byte array
/// </summary>
/// <param name="objectToSerialize">The object to serialize</param>
/// <returns>The object as a <see cref="byte"/> array</returns>
public static byte[] BinarySerializeObject(object objectToSerialize)
{
if (objectToSerialize == null)
throw new ArgumentNullException("objectToSerialize");
byte[] serializedObject;
using (MemoryStream stream = new MemoryStream())
{
BinaryFormatter formatter = new BinaryFormatter();
formatter.Serialize(stream, objectToSerialize);
serializedObject = stream.ToArray();
}
return serializedObject;
}
}
HTH