I'm planning to start using FxCop in one of our ongoing project. But, when i tried it with selecting all available rules, it looks like I have to make lots of changes in my code. Being a "team member" I can't right away start making these changes, like naming convention change etc. anyway i would like to start using FxCop with a minimal rule set and would gradually increase the rule set as we goes on. Can you suggest me some must have FxCop rules which i should start following. Or do you suggest any better approach?
Note: Most of my code is in C#.
On our most important code:
Believe it or not, FxCop teaches you a hell of a lot on how to write better code... great tool! So for us, all rules are equally important.