Is there any way to limit the size of a generic collection?
I have a Stack of WriteableBitmap which I am using to store a clone of a WriteableBitmap on each change, meaning that I can undo easily by simply Popping the most recent WriteableBitmap off the stack.
The problem is the memory usage, I want to limit this stack to hold 10 objects, but I can't see a property allowing me to easily do this. Is there a way, or am I going to have to check the stack size on each change, and copy the last 10 objects into a new stack whenever I hit 10, and on each subsequent change? I know how to do this, but was hoping that there was an easier way, is there?
To elaborate on Tilak's answer here is some example code:
public class LimitedSizeStack<T> : LinkedList<T>
{
private readonly int _maxSize;
public LimitedSizeStack(int maxSize)
{
_maxSize = maxSize;
}
public void Push(T item)
{
this.AddFirst(item);
if(this.Count > _maxSize)
this.RemoveLast();
}
public T Pop()
{
var item = this.First.Value;
this.RemoveFirst();
return item;
}
}