Circular Dependency in Two Projects in C#

PoweredByOrange picture PoweredByOrange · Dec 27, 2012 · Viewed 19.1k times · Source

I have two projects in a solution named ProjectA (ConsoleApplication) and ProjectB (ClassLibrary). ProjectA has a reference to ProjectB. Generally speaking, ProjectA calls a method in ProjectB to do some stuff and return the results to ProjectA. Sometimes however, I need ProjectB to send some "additional" information to ProjectA (more specifically to call the Console.WriteLine() method in ProjectA). To achieve this, I need to refer ProjectA in ProjectB, but when I try to do that, I get the following error:

A reference to ProjectA could not be added. Adding this project as a reference would cause a circular dependency.

I understand the whole coupling concept and it does make sense to get this message, however, I need to send additional information to ProjectA in some cases. Any ideas?

Answer

Eric Lippert picture Eric Lippert · Dec 27, 2012

It is actually possible to create projects that have circular dependencies that compile successfully but I strongly recommend against it. Instead, organize your projects so that they have an acyclic dependency graph.

There are a number of ways to solve this problem, several of which have been mentioned in other answers. One not yet posted is to eliminate the dependency between project A and project B entirely, and create a third project, C, that defines the interfaces that A and B communicate over. That is:

namespace C
{
    public interface IFoo { void Frob(); }
    public interface IBar { void Qux(); }
}

And then make projects A and B reference project C, and make their classes implement IFoo, IBar, and so on. When a method in project A needs to call Frob on an object in project B, it does so by obtaining an IFoo, rather than obtaining some class in B.

Does that make sense?