I have an interface like the below one which I inject into unity container.
public interface IMyInstanceFactory
{
IEnumerable<IMyInstance> GetAll();
}
All IMyInstance
are known before runtime i.e they can be setup within the bootstrapper and can be retrieved from unity. My concrete implementation for IMyInstanceFactory
is as below:
public class MyInstanceFactory:IMyInstanceFactory
{
IUnityContainer _container;
public MyInstanceFactory(IUnityContainer container)
{
_container = container;
}
public IEnumerable<IMyInstance> GetAll()
{
return _container.ResolveAll<IMyInstance>();
}
}
..and in my bootstrapper I do something like this:
container.RegisterType<IMyInstance,MyInstance1>;
container.RegisterType<IMyInstance,MyInstance2>;
container.RegisterType<IMyInstance,MyInstance3>;
container.RegisterType<IMyInstanceFactory,MyInstanceFactory>;
This resolves everything beautifully. However, I do not want to take a dependency on the the container as such or implement IMyInstanceFactory
just for this, is there a way I can set this up without implementing IMyInstanceFactory
? Does Unity provide a facility for this?
Something of this sort..
container.RegisterType<IMyInstanceFactory,factory=>factory.GetAll()>().IsResolvedBy(unity.ResolveAll<IMyInstance>);
I know castle can do this, can Unity do something similar?
There is a port of the Castle Windsor Typed Factory Facilities for Unity. It will generate an implementation of your interface and do the ResolveAll
for you.
Your bootstrapping code should look something like this:
container.RegisterType<IMyInstance,MyInstance1>("1");
container.RegisterType<IMyInstance,MyInstance2>("2");
container.RegisterType<IMyInstance,MyInstance3>("3");
container.RegisterType<IMyInstanceFactory>(new TypedFactory());
The call to GetAll
will be translated to the container call ResolveAll
.
The port follows the same conventions described for Windsor.