I am confused about the difference between sending items through Post() or SendAsync(). My understanding is that in all cases once an item reached the input buffer of a data block, control is returned to the calling context, correct? Then why would I ever need SendAsync? If my assumption is incorrect then I wonder, on the contrary, why anyone would ever use Post() if the whole idea of using data blocks is to establish a concurrent and async environment.
I understand of course the difference technically in that Post() returns a bool whereas SendAsync returns an awaitable Task of bool. But what implications does that have? When would the return of a bool (which I understand is a confirmation whether the item was placed in the queue of the data block or not) ever be delayed? I understand the general idea of the async/await concurrency framework but here it does not make a whole lot sense because other than a bool the results of whatever is done to the passed-in item is never returned to the caller but instead placed in an "out-queue" and either forwarded to linked data blocks or discarded.
And is there any performance difference between the two methods when sending items?
To see the difference, you need a situation where blocks will postpone their messages. In this case, Post
will return false
immediately, whereas SendAsync
will return a Task
that will be completed when the block decides what to do with the message. The Task
will have a true
result if the message is accepted, and a false
result if not.
One example of a postponing situation is a non-greedy join. A simpler example is when you set BoundedCapacity
:
[TestMethod]
public void Post_WhenNotFull_ReturnsTrue()
{
var block = new BufferBlock<int>(new DataflowBlockOptions {BoundedCapacity = 1});
var result = block.Post(13);
Assert.IsTrue(result);
}
[TestMethod]
public void Post_WhenFull_ReturnsFalse()
{
var block = new BufferBlock<int>(new DataflowBlockOptions { BoundedCapacity = 1 });
block.Post(13);
var result = block.Post(13);
Assert.IsFalse(result);
}
[TestMethod]
public void SendAsync_WhenNotFull_ReturnsCompleteTask()
{
// This is an implementation detail; technically, SendAsync could return a task that would complete "quickly" instead of already being completed.
var block = new BufferBlock<int>(new DataflowBlockOptions { BoundedCapacity = 1 });
var result = block.SendAsync(13);
Assert.IsTrue(result.IsCompleted);
}
[TestMethod]
public void SendAsync_WhenFull_ReturnsIncompleteTask()
{
var block = new BufferBlock<int>(new DataflowBlockOptions { BoundedCapacity = 1 });
block.Post(13);
var result = block.SendAsync(13);
Assert.IsFalse(result.IsCompleted);
}
[TestMethod]
public async Task SendAsync_BecomesNotFull_CompletesTaskWithTrueResult()
{
var block = new BufferBlock<int>(new DataflowBlockOptions { BoundedCapacity = 1 });
block.Post(13);
var task = block.SendAsync(13);
block.Receive();
var result = await task;
Assert.IsTrue(result);
}
[TestMethod]
public async Task SendAsync_BecomesDecliningPermanently_CompletesTaskWithFalseResult()
{
var block = new BufferBlock<int>(new DataflowBlockOptions { BoundedCapacity = 1 });
block.Post(13);
var task = block.SendAsync(13);
block.Complete();
var result = await task;
Assert.IsFalse(result);
}