You should take a look at the documentation of atan2
(here).
What you're looking of is finding the difference between B (your upper left vector) and A (your bottom right vector), then pass this as a parameter to atan2
return Math.Atan2(b.Y - a.Y,b.X - a.X);
What your code currently does is find the angle of the vector b
in reference to 0,0
and subtract the angle of the vector a
in reference to 0,0
.
The reason you always get 0 is because 1,1
and 50,50
are on the same line that crosses 0,0
(both calls return something approx. 0.785398
), so subtracting them will result in 0