I am trying to have a 2-way communication between a VC++ 6 app and a C# app. I am using named pipes. In my C++ code I can read the message from the C# client but then the server "dies" and I have to restart it again.
What I want to do is have the C# app connect to the C++ app, request a status, and the C++ app goes off and checks the status, and then returns either "busy" or "idle".
I can't write anything back to the C# client as it says the connection has been closed. Some things I have commented out are things I have tried already.
C++ code (started as a thread)
UINT CNamedPipe::StartNamedPipeServer()
{
LPTSTR lpszPipename = "\\\\.\\pipe\\SAPipe";
HANDLE hPipe;
BOOL flg;
DWORD dwWrite,dwRead;
char szServerUpdate[200];
char szClientUpdate[200];
hPipe = CreateNamedPipe ( lpszPipename,
PIPE_ACCESS_DUPLEX,
PIPE_TYPE_MESSAGE |
PIPE_READMODE_MESSAGE |
PIPE_NOWAIT, //changed from nowait
PIPE_UNLIMITED_INSTANCES, // max. instances
BUFSIZE, // output buffer size
BUFSIZE, // input buffer size
PIPE_TIMEOUT, // client time-out
NULL); // no security attribute
if (hPipe == INVALID_HANDLE_VALUE)
return 0;
ConnectNamedPipe(hPipe, NULL);
while(m_bServerActive) //This seems to work well ....
{
//Read from client
flg = ReadFile(hPipe,szClientUpdate,strlen(szClientUpdate),&dwRead, NULL);
if(flg) //Read something from the client!!!!
{
CString csMsg,csTmp;
for(int i=0;i<dwRead;i++){
csTmp.Format("%c",szClientUpdate[i]);
csMsg += csTmp;
}
AfxMessageBox("Client message: " + csMsg);
strcpy( szServerUpdate,"busy");
//Write status to Client
flg = WriteFile(hPipe, szServerUpdate, strlen(szServerUpdate), &dwWrite, NULL);
EndServer();
StartServer();
}
}
return 0;
}
C# Code:
public void ThreadStartClient(object obj)
{
// Ensure that we only start the client after the server has created the pipe
ManualResetEvent SyncClientServer = (ManualResetEvent)obj;
// Only continue after the server was created -- otherwise we just fail badly
// SyncClientServer.WaitOne();
using (NamedPipeClientStream pipeStream = new NamedPipeClientStream(".", "SAPipe"))
{
// The connect function will indefinately wait for the pipe to become available
// If that is not acceptable specify a maximum waiting time (in ms)
pipeStream.Connect();
//Write from client to server
using (StreamWriter sw = new StreamWriter(pipeStream))
{
sw.WriteLine("What's your status?");
}
//Read server reply
/*using (StreamReader sr = new StreamReader(pipeStream))
{
string temp = "";
temp = sr.ReadLine(); //Pipe is already closed here ... why?
MessageBox.Show(temp);
}*/
//pipeStream.Close();
}
}
}
Disposing of a StreamWriter
or StreamReader
will close the underlying stream.
Your using statements therefore will be causing the stream to close.
public void ThreadStartClient(object obj)
{
// Ensure that we only start the client after the server has created the pipe
ManualResetEvent SyncClientServer = (ManualResetEvent)obj;
// Only continue after the server was created -- otherwise we just fail badly
// SyncClientServer.WaitOne();
using (NamedPipeClientStream pipeStream = new NamedPipeClientStream(".", "SAPipe"))
{
// The connect function will indefinately wait for the pipe to become available
// If that is not acceptable specify a maximum waiting time (in ms)
pipeStream.Connect();
//Write from client to server
StreamWriter sw = new StreamWriter(pipeStream))
sw.WriteLine("What's your status?");
//Read server reply
StreamReader sr = new StreamReader(pipeStream)
string temp = "";
temp = sr.ReadLine(); //Pipe is already closed here ... why?
MessageBox.Show(temp);
}
}
It should also be noted that because you wrap your stream in a using statement, the commented out pipeStream.Close()
function isn't needed.