I am trying to setup multiple BackgroundWorker
s to do work and when not busy start doing the next bit of work. I can't seem to get them working properly. I have the below code.
When I set FilesToProcess
equal or less than MaxThreads
it works perfectly although if I make it higher, the app freezes.
I am sure it is something simple, but I just can't see it.
using System;
using System.ComponentModel;
using System.Threading;
using System.Windows.Forms;
namespace bgwtest
{
public partial class Form1 : Form
{
private const int MaxThreads = 20;
private const int FilesToProcess = 21;
private BackgroundWorker[] threadArray = new BackgroundWorker[MaxThreads];
public Form1()
{
InitializeComponent();
}
private void Form1Load(object sender, EventArgs e)
{
InitializeBackgoundWorkers();
}
private void InitializeBackgoundWorkers()
{
for (var f = 0; f < MaxThreads; f++)
{
threadArray[f] = new BackgroundWorker();
threadArray[f].DoWork += new DoWorkEventHandler(BackgroundWorkerFilesDoWork);
threadArray[f].RunWorkerCompleted += new RunWorkerCompletedEventHandler(BackgroundWorkerFilesRunWorkerCompleted);
threadArray[f].WorkerReportsProgress = true;
threadArray[f].WorkerSupportsCancellation = true;
}
}
private void button1_Click(object sender, EventArgs e)
{
for (var f = 0; f < FilesToProcess; f++)
{
var fileProcessed = false;
while (!fileProcessed)
{
for (var threadNum = 0; threadNum < MaxThreads; threadNum++)
{
if (!threadArray[threadNum].IsBusy)
{
Console.WriteLine("Starting Thread: {0}", threadNum);
threadArray[threadNum].RunWorkerAsync(f);
fileProcessed = true;
break;
}
}
if (!fileProcessed)
{
Thread.Sleep(50);
}
}
}
}
private void BackgroundWorkerFilesDoWork(object sender, DoWorkEventArgs e)
{
ProcessFile((int)e.Argument);
e.Result = (int)e.Argument;
}
private static void ProcessFile(int file)
{
Console.WriteLine("Processing File: {0}", file);
}
private void BackgroundWorkerFilesRunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Error != null)
{
MessageBox.Show(e.Error.Message);
}
Console.WriteLine("Processed File: {0}", (int)e.Result);
}
}
}
The problem appears to be that your workers are never completing. Why this is, I'm not sure; it has something to do with the fact that the method (and thread) you are running them from is not itself completing. I was able to solve the problem by creating another worker to assign files to the worker array:
private BackgroundWorker assignmentWorker;
private void InitializeBackgoundWorkers() {
assignmentWorker = new BackgroundWorker();
assignmentWorker.DoWork += AssignmentWorkerOnDoWork;
// ...
}
private void AssignmentWorkerOnDoWork( object sender, DoWorkEventArgs doWorkEventArgs ) {
for( var f = 0; f < FilesToProcess; f++ ) {
var fileProcessed = false;
while( !fileProcessed ) {
for( var threadNum = 0; threadNum < MaxThreads; threadNum++ ) {
if( !threadArray[threadNum].IsBusy ) {
Console.WriteLine( "Starting Thread: {0}", threadNum );
threadArray[threadNum].RunWorkerAsync( f );
fileProcessed = true;
break;
}
}
if( !fileProcessed ) {
Thread.Sleep( 50 );
break;
}
}
}
}
private void button1_Click( object sender, EventArgs e ) {
assignmentWorker.RunWorkerAsync();
}
I'm not happy with this answer because I don't know why, exactly, it didn't work as you originally designed it. Perhaps someone else can answer that...? At least this will get you a working version.
EDIT: Your original version didn't work because the BackgroundWorkerFilesRunWorkerCompleted
runs on the same thread as button1_Click
(the UI thread). Since you are not freeing up the UI thread, the thread is never getting marked as complete.