I'm just starting to get the hang of Flutter, but I'm having trouble figuring out how to set the enabled state of a button.
From the docs, it says to set onPressed
to null to disable a button, and give it a value to enable it. This is fine if the button continues to be in the same state for the lifecycle.
I get the impression I need to create a custom Stateful widget that will allow me to update the button's enabled state (or onPressed callback) somehow.
So my question is how would I do that? This seems like a pretty straightforward requirement, but I can't find anything in the docs on how to do it.
Thanks.
I think you may want to introduce some helper functions to build
your button as well as a Stateful widget along with some property to key off of.
isButtonDisabled
)onPressed
value to either null
or some function onPressed: () {}
isButtonDisabled
as part of this conditional and return either null
or some function.setState(() => isButtonDisabled = true)
to flip the conditional variable.build()
method again with the new state and the button will be rendered with a null
press handler and be disabled.Here's is some more context using the Flutter counter project.
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
bool _isButtonDisabled;
@override
void initState() {
_isButtonDisabled = false;
}
void _incrementCounter() {
setState(() {
_isButtonDisabled = true;
_counter++;
});
}
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("The App"),
),
body: new Center(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Text(
'You have pushed the button this many times:',
),
new Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
_buildCounterButton(),
],
),
),
);
}
Widget _buildCounterButton() {
return new RaisedButton(
child: new Text(
_isButtonDisabled ? "Hold on..." : "Increment"
),
onPressed: _isButtonDisabled ? null : _incrementCounter,
);
}
}
In this example I am using an inline ternary to conditionally set the Text
and onPressed
, but it may be more appropriate for you to extract this into a function (you can use this same method to change the text of the button as well):
Widget _buildCounterButton() {
return new RaisedButton(
child: new Text(
_isButtonDisabled ? "Hold on..." : "Increment"
),
onPressed: _counterButtonPress(),
);
}
Function _counterButtonPress() {
if (_isButtonDisabled) {
return null;
} else {
return () {
// do anything else you may want to here
_incrementCounter();
};
}
}